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Showing posts from January, 2019

Beige Harrier Down

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Here's a modern game played using the Chain Reaction set of rules.

Dangerous Delivery

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This is the very first game of Pulp Alley I ever played.

Introducing The Crimson Scarf

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This was a game of Pulp Alley played a few years ago that introduced some of my Pulp characters. So here is the first appearance of The Crimson Scarf!

The Tong of the Black Scorpion for Galactic Heroes

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The Tong of the Black Scorpion was a 19th century Chinese cult devoted to the ancient god Weng-Chiang. The Fourth Doctor called it one of the most dangerous criminal political organizations on Earth. The Tong's followers believed the god would one day return and rule the world! Li H’Sen Chang Specialist Shoot: d10 Close Combat: d10 Traits Cunning: Re-roll any task rolls once per turn. Stun: As an action, you place a Shock marker on all miniatures within 3”. Weapons Pistol Tong Members x 5 Shoot: d0 Close Combat: d12 Traits Brute: You have no ranged combat abilities, but get to use a d12 (12-sided-die) for Close Combat. Weapons Various Hand Weapons (see below). Tong Member (Gun) Shoot: d10 Close Combat: d10 Traits Loads of ammo: Ignore fi

4th Doctor and Leela team for Galactic Heroes

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The Doctor, Leela and Prof Litefoot The 4th Doctor brings Leela to Victorian London to see how her ancestors lived but is rapidly drawn into a fiendish plot involving Chinese Tongs, disappearing women, an Oriental stage magician with uncanny powers, a murderous ventriloquist's dummy, and giant rats in the sewers. The Doctor Leader Shoot: d12 Close Combat: d8 Traits Leader: They give a +1 to the die roll to any model attempting to make a roll to recover from being Shaken or Wounded. The model must be within 12” and within line of sight (not blocked by terrain) of the Leader to give this “encouragement”. A natural roll of “1” still causes model to rout when attempting to become Unshaken, and expire from their wounds if rolling to get up from a wound. Regenerate: You heal one Wound at the end of each turn. If knocked “Out of Action” you are out for the game. Smart: Add +1 to any task roll. 9 Lives: