The Paternoster Gang for Galactic Heroes

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Left to Right: Vastra, Strax & Jenny


The Paternoster Gang was a group of detectives active in Victorian London named after Paternoster Row, the street on which their de facto headquarters were located. The group was comprised of Madame Vastra — owner of the Paternoster house — Jenny Flint and Strax.


The Doctor
Leader
Shoot: d12
Close Combat: d8
Traits
Leader: They give a +1 to the die roll to any model attempting to make a roll to recover from being Shaken or Wounded. The model must be within 12” and within line of sight (not blocked by terrain) of the Leader to give this “encouragement”. A natural roll of “1” still causes model to rout when attempting to become Unshaken, and expire from their wounds if rolling to get up from a wound.
Regenerate: You heal one Wound at the end of each turn. If knocked “Out of Action” you are out for the game.
Smart: Add +1 to any task roll.
9 Lives: Once per game, you may convert an “Out of Action” result to 1 Wound instead.
Weapons
Sonic Screwdriver - +2 to any technology task roll.


Clara
Specialist
Shoot: d10
Close Combat: d10
Traits
Dodge: If you are shot at and the shooter misses, you can immediately move 5” towards cover.
Fearless: You ignore Fearful Presence above, and ignore the penalty for multiple Shock markers. For example, if you had 3 Shock markers, your Recovery roll would still only be at a -1.
Weapons
Laser Pistol

Madame Vastra
Regular
Shoot: d10
Close Combat: d10
Traits
Running Attack: After making a Close Combat attack, you may use any remaining movement to engage a new enemy.
Weapons
Laser Pistol & Sword

Jenny Flint
Regular
Shoot: d10
Close Combat: d10
Traits
Flurry of Blows: If a Close Combat attack only causes a Shaken result, roll again immediately for a second attack.
Weapons
Laser Pistol & Sword

Strax
Regular
Shoot: d10
Close Combat: d10
Traits
Tough as Nails: You can take up to 4 Wounds instead of 3.
Weapons
Laser Rifle

Swords - give a +1 to hit in Close Combat.
Laser Pistols have a short range of 8” and a long range of 16”. In addition, they have an armour penetration (AP) value of 1.
Laser Rifles have a short range of 16” and a long range of 32”. Like their smaller brethren, they have an armour penetration (AP) value of 1.


Loyal: Your entire crew will not voluntarily leave the playing area while another member of your crew remains. If you roll a “1” while trying to recover from Shaken, you will not leave as long as there is another member of your crew on the table. You can still succumb to wounds when rolling a “1” when rolling to recover from wound.

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