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Let's Go Delving in the Courtyard

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Whilst relaxing at The Delvers Arms , Stonn, Jasgrad the Dwarf, Jander the Elf, and Oleus the Wizard overheard a traveller telling the barkeep about a forgotten courtyard rumoured to contain hidden treasure. Never ones to ignore the prospect of loot, the four Delvers quickly finished their drinks and set off to investigate. In reality, this was our second game of Four Delvers , and we were tackling Encounter 2: The Courtyard . Arriving at the site, the Delvers were surprised to discover they were not the first treasure-seekers on the scene. Another band had already begun exploring the courtyard, and they seemed less than willing to share. Standing between the Delvers and any potential riches were a pair of Men-at-Arms, two thugs, and an archer, all determined to keep the spoils for themselves. Turn 1 Both groups sized each other up across the courtyard, each weighing whether the treasure was worth the fight that seemed inevitable. “Looks like we’re not the only ones who heard the rumou...

Kazon Raiders for the Tabletop

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I know I post a lot about Star Wars and occasionally Doctor Who on this blog, but my first love has always been Star Trek in all its various forms. Because of that, I'm constantly on the lookout for Star Trek miniatures, and over the years I've accumulated a sizeable collection of bookmarked 3D-print files covering everything from Starfleet officers to obscure alien species from across the franchise. One of those species is the Kazon , a nomadic and often warlike people from the Delta Quadrant who featured prominently in the early seasons of Star Trek: Voyager . Following the collapse of their former rulers, the Trabe, the Kazon splintered into a number of rival sects, each competing for power, territory, and resources. Their attempts to acquire advanced technology frequently brought them into conflict with Captain Janeway and the crew of Voyager , making them one of the show's earliest recurring adversaries. Having recently picked up a Bambu FDM 3D printer, I decided it wa...

Maid Marian and Her Merry Men Take to the Tabletop

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Maid Marian and Her Merry Men was a British children’s comedy series produced by the BBC that aired from 1989 to 1994. Created and written by Tony Robinson (best known for his role as Baldrick in Blackadder) the show offered a deliberately irreverent and subversive take on the traditional Robin Hood legend. Rather than presenting Robin as the noble hero, it gleefully inverted expectations. In this version, Maid Marian (Kate Lonergan) is the true leader and intellectual driving force behind the Merry Men, while Robin Hood (Wayne Morris) is reimagined as a vain, self-obsessed, and rather dim figure, more concerned with his appearance and musical ambitions than with heroism. Supporting characters such as Little Ron , Barrington , and Rabies added to the show’s chaotic humour, while Tony Robinson himself appeared as the Sheriff of Nottingham, portrayed not as a fearsome tyrant but as a petulant, scheming buffoon, often undermined by his own incompetence and his equally inept henchmen....

Let’s Go Delving: A Child Lost Among the Dead

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It’s been a little while since I last posted, as I usually I only share games I’ve actually hosted. This time, though, I’m mixing things up. On the recommendation of Mike Demana ( Lead Legionaries ), I took a look at Four Delvers, a solo fantasy miniature skirmish game by David Bezio. The easiest way to describe it is as a tabletop take on the classic ’80s Gauntlet arcade game. A fast, dungeon‑crawling action distilled into a compact, narrative-driven experience. In Four Delvers, you control a party of four archetypal heroes: a Fighter, a Dwarf, an Elf, and a Wizard. Each character has their own stats and a unique ability, giving the group a nice mix of strengths and tactical options. You send the party out on encounters, which define everything from the setting and scenario to the enemies they’ll face and the treasure they’re hoping to recover. It’s simple to pick up, quick to play, and full of that old-school fantasy charm. Drawing a card from my “Notice Board Quest Deck,” the band o...

Farewell to Chivalrous Bum: Fast Fun and Flying Arrows

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For this game, we chose to play the final scenario from the Chivalrous Bum ruleset: “ The Desperate Stand at Duncan House. ” In this encounter, John P commanded the Merrymen, who were tasked with rescuing a noble lady held captive by the treacherous Lord Duplici. Opposing them, I led a force of Normans determined to prevent the Merrymen and rescue the noble lady. We introduced a small but impactful modification to the published scenario. At the end of each turn, Lord Duplici’s forces would unleash a volley of arrows at the nearest visible figures, regardless of allegiance. This meant that both the Merrymen and the Normans had to contend with the unpredictable and indiscriminate threat posed by Duplici’s men, adding an extra layer of tension and tactical complexity to the game. Additionally, we added a dynamic control element: if either the Merrymen or the Normans were defeated, their player would immediately assume command of Lord Duplici’s forces for the remainder of the battle. This...