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Stardate 49056.2 - Patrol Turn 1

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This was the first turn of my Attack Wing Campaign.
The PEF was resolved to be 30 points of Klingons - an even match for the USS Wilbur! A B'rel Bird of Prey was selected.
The USS Wilbur is a 20 point Miranda class ship. 5 points were spent on Photon Torpedoes and the remaining 5 points were spent on crewmember cards.
The Klingon ship was 20 points, with the remaining 10 points spent on Magnetic Pulse, Tritium Intermix and Kerla.  The plan was to be inflict maximum damage whilst being able to soak up any damage.








Chapter 3: Raid on the Chemical Factory

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This was a Pulp game based on the scenario of the same name for .45 Adventure. However, for this game, we used the Galactic Heroes set of rules.
Following on from Chapter 2, The Crimson Scarf has got word that the Jade Hood plans to destroy incriminating evidence at the nearby chemical works.

For The Crimson Scarf, Big Mo wasn't available, so Wrought Iron Man was called in again. Additionally, some XP was spent to recruit some members of the local Police Department.

Fed up with being beaten by The Crimson Scarf, The Jade Hood called in a Ninja to command his forces and implement his despicable plan.

Secretly, The Jade Hood had marked two areas where bombs were to be placed, with the aim of destroying the Chemical Factory and any incriminating evidence.

Six markers were placed upside down on the table and a figure had to spend an action to flip the marker. A result of '1' would reveal a bomb location. Once a bomb location was revealed, it would require a hard task to be co…

Stardate 49011.4 - Introducing the USS Wilbur

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Chapter 2: Captured

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This was a Pulp game based on the scenario of the same name for .45 Adventure. However, for this game, we used the Galactic Heroes set of rules.
Following on from the events in Chapter 1, The Crimson Scarf has been captured by his enemies. Valiantly resisting the wily charms of Lou, The Crimson Scarf hopes his friends and colleagues will rescue him.
Replacing The Crimson Scarf on his roster, is Wrought Iron Man (WIM). The brainchild of an eccentric inventor, WIM can fly, is armoured and wields steam powered blasters!
In opposition, the Jade Hood has called on one of his loyal lieutenants - Lou, to guard and extract any information from The Crimson Scarf. Lou is ably assisted by the usual Hired Guns and Local Muscle.

The heroes activated first. Bridget Rouke hid behind a pile of old tyres. Using her trusty pistol, she took aim at the nearest Hired Gun and successfully wounded him.

Given this distraction, Grasshopper and Big Mo decided to close in on the Hired Guns, before they could m…

Chapter 1: The Waterfront Mystery

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This was a Pulp game based on the scenario of the same name for .45 Adventure. However, for this game, we used the Galactic Heroes set of rules.

Ace newspaper reporter Bridget Rouke has got wind of an illegal shipment arriving into New Commerce City. Bridget has passed this information on to 'The Crimson Scarf' and his team for further investigation.

This game is set at night. As a result, visibility was restricted to 6 inches. Any character standing within 3 inches of a streetlight would be fully visible.

There were two teams taking part. The heroes comprising of 'The Crimson Scarf', Bridget, 'Grasshopper' and 'Big Mo'. Their aim is to investigate the illegal shipment by searching the crates.
The other team was the villains comprising of Bud, numerous hired guns and local muscle. Their aim was to load 10 crates of chemicals onto the lorry and dissuade any nosey parkers! Anyone carrying a crate was deemed to have half movement and cannot fire a weapon.