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Showing posts from October, 2020

Mission 2: Defend

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Having survived the ambush in the previous mission, the Pact reached the relative safety of a lightly fortified encampment. At the camp, the Pact met up with four ranged hirelings, which helped to bolster the Pact numbers. Turn 1   Unfortunately, the Forces of Darkness had successfully tracked down the Pact and sought to eliminate them. As a result, the Pact spent the turn getting everyone into defensive positions. Sure enough, wondering zombies soon approached the encampment. Turn 2   Having assumed a defensive posture, the new ranged hirelings let loose with their bows. Unfortunately, they missed their targets. Gandwarf stepped up and unleashed 'Elemental Fury', taking out four zombies in one go! Turn 3   Fortune now favoured the ranged hirelings, with the zombies slowly eliminated by a combination of arrows and spells. Turn 4   The various ranged hirelings finally earned their keep by eliminating the zombies with th

More trees, vicar?

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It's that time of year when shops and garden centres start stocking their Christmas decorations and that's where I saw these.   I have plenty of Lemax pine trees, but this was the first time I have ever seen these Needle Pine Trees. A bag of 10 was available for £12.99, so £1.30 a tree. Not what they are designed for, but will get lots of use.

Mission 1: Escort

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Having proved their worth, the pact has been tasked with bringing a witness of a recent attack to the nearest town. The aim was to escort the witness from one corner of the table to the diagonally opposite corner. Not having and stats for the witness, we defined him as a D6, so had a free move and a D6 action. Turn 1   The pact moved, with the bulk of the group protecting Derek (the witness). Our tracker ran on ahead to check out the lane. Two sets of D6 zombies deployed at the same spawn point and advanced down the lane. Derek admires a fallen statue Turn 2   Legolan the Tracker spent his actions firing arrows at the advancing zombies. Our Tracker hireling joined in and succeed in dropping two zombies. At the end of the turn, zombies deployed near to Derek and on the other side of the table near to Legolan. Turn 3   Legolan used his three actions to shoot at the advancing zombies, scoring one hit with the use of 'Homing Shot'. As

Missing Scout Party

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This is our first attempt at using the Nightwatch fantasy rules for a game. Nightwatch is from the same author as Hardwired (which we've been playing a lot recently). Nightwatch employs very similar mechanics to Hardwired but is obviously designed for the Fantasy genre.   There is a campaign defined in the book, but we decided to try an introductory game first. We rolled a d10 for the mission type and got a 'Scout' mission. To add a bit of flavour, I used this card from a recent Kickstarter.   A scroll has been posted on a noticeboard in the town square. Our pact (group of characters) decided to investigate. The pact comprised of Gandwarf (Mancer e.g. Wizard), Freddo the Halfling (Alchemist), Legolan (Tracker) and Gimme (Blades).   Our pact arrived at the last reported site of the missing foresters.  Being a 'Scout' mission we had to scout out the four corners of the table (in our case, the four tokens). Characters get 3 actions (success is +4 on a d6, d

Trash Run

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The message cam down from the higher ups in the corporation. Another upstart gang was beginning to cause problems. After our success in the previous mission, we were instructed to perform a 'hit' on the upstart gang. The plan was simple, swoop in, perform a 'hit' and get out quickly (the mission objective was to stay alive and eliminate at least 14 of the opposition). Turn 1 - d6 H-SEC deploy. The crew approached the gang HQ and sought to take out the patrolling sentries. Unfortunately, shooting proved to be inaccurate or ineffective. Turn 2 - The Ronin takes up a sniping position. On the right-hand side of the playing area, the Ronin moved to the available high ground and took the chance to snipe the opposition. The Razor successfully engaged a sentry in melee and advanced. On the left-hand side, the Sawbones and the Splicer took out the remaining sentries. Turn 2 - More d6 H-SEC deploy.   Turn 3 - Foolhardy d6 Gangers seek out the crew.

Cybernetic Eyes

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A mission came down from those higher ups in the corporation. A new project needed some cybernetic eyes and didn't want to pay for them. The Mission Our Splicer did her cyber magic and managed to identify a location where some crates of cybernetic eyes were being stored. Warehouse District in New Kowloon The crew got lucky. A shipment was being delivered and our intel showed that there were crates in the two nearby locked warehouses. The crew deployed. Our Ronin and Razor moved to obtain the crate in the truck. The Splicer used the local network to override the security system and unlock the doors in one of the warehouses. The Sawbones moved towards the other warehouse. D6 Gangers arrive on the scene Sticking to the shadows, the Ronin shot at the recently deployed H-SEC gangers. The Razor managed to retrieve the crate from the truck. Elsewhere, the Sawbones managed to hack the security systems on the second warehouse. The Splicer grabbed another crate and headed towards the exit po