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Showing posts from May, 2026

Battle for the High Ground: A Tale of Two Momentum Swings

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This game was actually played a few weeks ago, but a recent holiday delayed the write-up. We played Scenario 3: Hold the High Ground from the Chivalrous Bum rules, where the aim was to control any of the three hills - earning one victory point per hill held uncontested at the end of each round. Once again, it was Normans versus Merrymen. Turn 1 Both sides rushed forward in a scramble to seize the hills. Strong movement rolls saw the Normans surge ahead, quickly securing two of the objectives. Meanwhile, a lone Merrymen archer managed to clamber onto a hill and claim it. Running Score: Merrymen 1, Normans 2. Turn 2 Little John, Friar Tuck, and an archer charged up one of the Norman-held hills. “Up the slope, lads - drive them off!” bellowed Little John as arrows hissed overhead. The Norman soldiers braced. “Hold the line!” one shouted, as they weathered the storm of shots and blows, striking back when they could and refusing to give ground. On the hill claimed by the lone Merrymen arc...