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Showing posts with the label The Walking Dead

The Commonwealth Troopers

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The Commonwealth is a walled city in 'The Walking Dead'. Allied with a sprawling network of united townships in the Midwestern and Southern regions, their communities were populated with over 50,000 survivors in total. The Commonwealth was established shortly after the zombie outbreak. The Commonwealth Army, led by General Mercer, secured the city and built a large wall around the capital, providing the Commonwealth with safety needed to produce its own infrastructure. The Commonwealth troops doubled up as Police and Military and wore a very distinctive uniforms. These are more miniatures printed by 3DKingdoms. Scale wise, they fit in very nicely with my Studio Miniatures figures. Mercer (wearing orange armour) and Troops Jerry, Mercer & Ezekiel Mercer, Negan & Trooper

Alexandrians vs Saviours using Tales of Horror

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The last couple of blog entries have seen us using the Tales of Horror expansion for Galactic Heroes. One of the teams we set up for Tales of Horror was a Necromancer team which featured zombies. Through a combination of tactics and good dice rolling, the zombies have proved to be good opponents. We then got around to thinking about using zombies as a random uncontrolled force. So we knocked up these rules for zombies. Zombies Soulless: You never take Shaken results. Anyone targeting you with a Shoot action gets a +1 to their roll. Slow: -1” to movement Actions. Wounds knock them down and can only be killed by ‘Out of Action’ results on the Wound chart. Every shot or loud noise will generate a zombie(s). They will appear 1d8 away from the source of the noise and placed the direction the dice is pointing. Roll d10. On a “6-10”, two zombies appear. On a “2-5”, one zombie appears. If a “1” is rolled, no zombie appears. At the start of the game (before each player has...

The Walking Dead character cards for All Things Zombie

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