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Showing posts from March, 2023

Escort the wagon

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A sudden dip in the temperature saw our game transferred from our usual haunt to the dining room table. Using the characters from the classic 1980s cartoon 'Dungeons and Dragons', we expanded our pact out to six members.  Rolling for a random mission, saw us given an 'Escort' mission. In this case, escorting a wagon across the table. Still at 'Initiate' level, our pact would be facing D6 Zombies and D8 Giant Rats. Unusually, I didn't take too many pictures of the game.  We decided to surround the wagon with our melee characters - Bobby and Diane. Eric failed his movement rolls and lagged behind. The flank was protected by Hank and his bow.  In the middle, we moved both Sheila and Presto to cover the midle spawning point. Zombies did spawn during the game. However, we heavily utilised the 'Vigilance' rule; which effectively acts as 'Overwatch'. As soon as Zombies appeared, they were dispatched via spell or grenado.

Revisiting Nightwatch

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I recently painted up some 3D printed figures based on the characters from the classic 1980s cartoon 'Dungeons and Dragons'. The figures proved popular and I was whether we could game with them. So, I shelved our planned game and dug out the 'Nightwatch' rules and set-up a game. Rolling for our mission type, I rolled a 'Scout' mission. This meant our pact would have to successfully search the four corners of the playing area to win. The enemy would be D6 Trolls and D8 Giant Rats. To keep the game simple, we just ran 4 heroes: Hank the Ranger (Tracker) Bobby the Barbarian (Blades) Presto the Wizard (Mancer) Sheila the Thief (Alchemist) Turn 1 Our four heroes split up and each rushed to a different corner table. Trolls chase down Hank Turn 2 Both Bobby and Presto used their free moves to move to their respective target corners. There, they eventually succeeded in searching the corners and completing their objectives. Unfortunately, bad dice rolls mean