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Showing posts from June, 2019

Settling Scores - Tales of Horror AAR

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It was time for our third and final fight between Dr Ebenezer Hill and the Necromancer Grilam. This time a fight to the death as we tried out the Settling Scores scenario. Both sides would be facing off across an old cemetery in the centre and woods in the corners. The Cemetery. Drawing a 'King', Grilam decided on a bold strategy, successfully casting 'Shadow Walk" and appearing on the tomb in the cemetery. The purpose of this was two fold - Firstly, from this elevated position, Grilam could see across the battlefield - useful for casting 'Death Bolt'. Secondly, it would tempt the Hunter group to focus all their energy on taking down the Necromancer. "Here I am!" Sure enough the advancing Hunter group moved forward and took aim at the Necromancer. Incredibly, the first 3 shots were all successful. Unfortunately, Grilam has 'Lightning Fast' which meant on an 8+ he can cancel out those shots - which he did! The Zombies a

The Hellblazer - John Constantine for Tales of Horror

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John Constantine, The Hellblazer John Constantine Leader Shoot: d12 Close Combat: d12 Traits Leader: They give a +1 to the die roll to any model attempting to make a roll to recover from being Shaken or Wounded. The model must be within 12” and within line of sight (not blocked by terrain) of the Leader to give this “encouragement”. A natural roll of “1” still causes model to rout when attempting to become Unshaken, and expire from their wounds if rolling to get up from a wound. Veteran : You use a d12 for all rolls. Fearless: You ignore Fearful Presence, and ignore the penalty for multiple Shock markers. For example, if you had 3 Shock markers, your Recovery roll would still only be at a -1. Occult Expert: +1 to hit in both Shooting and Close Combat, gain any +1 on any tasks related to the Occult. Lightning fast: If you are the target of a successful shoot action, immediately make a hard task roll (8+). If

The Beast in the Woods - A Tales of Horror AAR

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Smarting from the defeat in Chester Falls, Dr Ebenezer Hill had received word that the Necromancer Grilam was undertaking a secret ritual at the old Montgomery estate. Determined to stop Grilam, Dr Hill mustered his militia men and set off to investigate. "Onward Christian Soldiers!" Although a Necromancer, Grilam sought to summon a being from the outer dark. Summoning should be limited to Cults, so we made it a hard task for Grilam to complete. "Double, double toil and trouble" Sensing the approaching hunter group, the Undead shifted their gaze to the oncoming foe. However, the ghosts of the Montgomery sisters are not happy with the actions taking place on their old estate. The rules of the scenario had 3 ghosts moving in a random direction at the end of each turn. If they ended up in close proximity to a character, then that character suffered a 'shock' token - unless they were undead! Who you gonna call? The Hunter group