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Showing posts from April, 2019

Galactic Heroes - Star Wars. Another Forest Moon!!!

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To help christen some new 4ground Star Wars inspired terrain, we had a game of Galactic Heroes. Taking inspiration from 'The Return of the Jedi', we set-up an Ewok village and some Imperial buildings. Looking towards the Imperial Bunker. The view from the Bunker end. The Imperials and the Rebels were given different missions. For the Imperials, they were to capture or kill as many of the Rebels as possible. For the Rebels, it was a case of getting the two missing droids back to the Rebel camp. The Imperials advance. The Imperial plan was to keep their troops on the ground and intercept the Rebels after they found their missing droids. General Solo finds R2D2. Splitting their forces, Imperial Stormtroopers advanced through the Ewok village and across the forest floor. Accurate fire from Chewbacca forced the Imperials to find cover. Ewoks and Rebels locate C3-PO. Stormtroopers spy the Rebels and open fire!

Stardate 49081.2 - Patrol Campaign Epilogue

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Having identified all of the PEFs, the Patrol Campaign was completed. The USS Wilbur had successfully engaged and defeated two Klingon ships. Now it was time to wrap up the Patrol Campaign. First of all, we had to determine the effects (if any) of the USS Wilburs actions on the campaign. To do this, we use the 'Campaign Morale' table from 5150: Star Navy. Both Starfleet and Klingon morale was 4 at the beginning of the Patrol Campaign. Starfleet rolled 3d6, rolling 4, 2 & 2 for 3 successes. The Klingons rolled 6 & 5, meaning no successes. This meant the Starfleet morale increased by from 4 to 5 and the Klingon morale dropped from 4 to 3. Having determined the Campaign morale, next up was to determine if Starfleet would send any reinforcements for the next leg of the campaign. Any reinforcements would be in the form of points and points could be spent on new ships, upgrading the Captain card (only by one level though) or purchasing upgrades for