Nobody Fired a Shot, and We Nearly Died Anyway!
Anyone venturing into Space Station Zero begins their journey with Challenge 1: Docking Bay Access Port. Unlike most tabletop skirmish scenarios, this opening encounter features a degree of randomness, with players rolling on the Challenge Table before the game begins to determine the hazards facing their crew. For our expedition, two rolls generated the particularly unpleasant combination of Poison Gas Leak and Collapsing Floor . The Poison Gas Leak meant the station was still harbouring pockets of toxic atmosphere. Each time a crew member activated, they were required to make a Life Save, with the Success Number equal to the number of active gas leaks on the table. Failure resulted in damage based on how badly the test was failed. The leaks could be located and disarmed, but until then every activation carried an element of risk. As if that wasn't enough, the station's structural integrity was also failing. The Collapsing Floor hazard required a d12 roll every time a crew me...