First game of 'Exploit Zero - Mission Critical'

Expolit Zero - Mission Critical by Patrick Todoroff is a set of miniature wargaming rules designed for small-scale, fast-paced sci-fi skirmishes. Designed for two players, the game is intended for use with various sci-fi settings between elite three-person teams - known as Direct Action Units (DAUs). Each player commands a DAU comprising a Ronin (ranged specialist), a Razor (melee expert), and a Specialist (medic/hacker). Players engage in missions with hidden objectives, meaning each team may pursue different goals within the same environment. The game employs a streamlined action system where each operative has access to three dice - a D6, D8, and D10 - allocated to perform actions such as movement, attacks, or hacking attempts. Successes are typically achieved on rolls of 4 or higher. Also, a free movement action is allowed as well and this can be substituted for other actions. The game incorporates stealth deployment, allowing units to remain concealed until specific act...