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Black River Blues - A Fistful of Lead game.

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This is another scenario from 'For a Fistful More: Scenarios for Fistful of Lead'. Two rival gangs converge at a ford along the Black River, each holding a captive from the other side. But as they attempt a tense prisoner exchange, chaos erupts: a startled gang member on one side panics at the sight of a snake and accidentally discharges his pistol. Tensions snap, and both sides, feeling betrayed, unleash a storm of gunfire! Gang 1 comprised of Sam Chisholm, Marshal Pete, Bill Rocks and Red Harvest. Their captive was the Deputy at the back in the picture below. Gang 2 was composed of Marshal Bill, Pedro, Jorge, Joshua Friday and Pedro. Their captive was Hector (middle left below). Turn 1 Both sides maneuvered, using the forest as cover. Those with rifles took careful shots from a distance, aiming at any movement among the trees. Turn 2 Gang 1 deployed both Marshal Pete and Red Harvest to guard the riverbank and engage Gang 2 from a distance. However, neither managed to land a h

Why you should never bring a Jawa to a gunfight!

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As always, after playing through a Western-themed scenario, we follow it up with a Star Wars twist. So, here’s the Star Wars version of "The Fabled Treasure of Possum Gus." In this adventure, two rival factions—a gang led by The Mandalorian and a band of Jawas—are racing to find the legendary treasure of the infamous outlaw, Possum Gus Guthrie. The treasure is hidden in a rugged, hilly region, spread across several secret burial sites. Both groups must comb the area for clues to uncover its location. Adding to the challenge, the treasure is located deep within Quar territory, and the native Quar are not happy about these unwelcome intruders. Their mission: drive them off their land! Turn 1 Both sides spent the first turn maneuvering around the table, with the large hill in the center obstructing their line of sight to each other. Turn 2 Two of the Jawas began digging up part of the treasure, while the rest of the gang provided covering fire to shield them. Meanwhi

The Fabled Treasure of Possum Gus - A Fistful of Lead game.

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This is another scenario from ' For a Fistful More: Scenarios for Fistful of Lead' . In this adventure, two rival gangs are on the hunt for the legendary treasure of the notorious bank robber, Possum Gus Guthrie. The loot is hidden in a rugged, hilly area and scattered across multiple burial spots. Both gangs must search the terrain for clues to locate it. To complicate matters, the treasure lies in the heart of sacred Native American hunting grounds, and the locals are far from pleased with these trespassers. Their goal: drive the intruders out. Turn 1 Both sides advanced, with the large hill in the center obstructing their line of sight. As a result, gunfire was limited. Turn 2 Starting from the second turn, an unfriendly native enters the table each round. We used a D4 to randomly determine where they’d appear. Unfortunately for me, the native showed up right behind my gang, allowing my opponent to take control. Without hesitation, the native charged

The Quar

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The Quar are a race native to the harsh, mountainous world of Alwyd, where they've been engaged in intermittent warfare for millennia, according to their game lore. Originally produced as metal figures, the Quar have since been re-released in plastic by Wargames Atlantic. Not wanting an entire box, I bought just enough sprues from eBay to assemble a squad for "A Fistful of Lead". I opted for a straightforward design, with khaki uniforms paired with green webbing and gear. This squad will definitely make an appearance in an upcoming sci-fi game!

They never got home - Dungeons & Dragons Cartoon Characters

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Those of a certain generation will remember a 1980s cartoon called 'Dungeons & Dragons', that was inspired by the famous role-playing game. The cartoon focuses on a group of friends aged between 8 and 15 who are transported to the realm of Dungeons & Dragons by taking a ride on a magical amusement park roller coaster. Unfortunately, the cartoon was cancelled before resolving whether they got home again. These miniatures from Antediluvian Miniatures make the assumption that they never got home and grew up and survived in the Dungeons & Dragons realm. Hank & Eric Shelia & Presto Bobby & Diana The 'kids' versions of these figures can be seen here .

Star Trek: Deep Space Nine Starfleet Crew

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Star Trek: Deep Space Nine (DS9) is set on a space station located near the planet Bajor and the strategically vital Bajoran wormhole, which provides access to the distant Gamma Quadrant. The series begins shortly after the Cardassian occupation of Bajor ends, with Commander Benjamin Sisko assigned to take command of Deep Space Nine, the former Cardassian mining station. Throughout the series, DS9 becomes a hub of activity as it deals with threats from the Dominion, a powerful empire from the Gamma Quadrant, eventually leading to all out war between the Alpha Quadrant and the Dominion. Notable Starfleet crew members include Dr. Julian Bashir, the station’s chief medical officer; Jadzia Dax, a Trill science officer and Miles O'Brien, the Chief Engineer. Similar story to Voyager, there have never been any official or unofficial miniatures created based on the crew of DS9. Having looked at commissioning my own miniatures and been put off by the cost, I looked at adapting alternatives.

Star Trek: Voyager Bridge Crew

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Star Trek: Voyager follows the adventures of the starship "USS Voyager" and its crew as they become stranded in the Delta Quadrant, 70,000 light-years from Earth, while pursuing a renegade Maquis ship. The series begins with Voyager, under the command of Captain Kathryn Janeway, being transported to the far side of the galaxy by an alien entity known as the Caretaker. To prevent a powerful weapon from falling into the wrong hands, Janeway destroys the array that could return them home, stranding her crew and the Maquis together. The show focuses on their journey back to the Alpha Quadrant, which is estimated to take 75 years. The crew, composed of both Starfleet officers and Maquis rebels, must work together to survive the unknown dangers of the Delta Quadrant. They encounter new species, face various challenges, and adapt to life far from Federation space. Notable crew members include Chakotay, the Maquis leader and Voyager's first officer; Tuvok, the Vulcan security off