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Dead Set Britain

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Cruising through the empty streets, Jezza and the gang stumbled upon a promising spot for exploration: three houses and a construction site that looked ripe for looting.   They pulled up in the Transit and quickly devised a plan. Jezza and Captain Slow would tackle two of the houses, while Hamster and Stig would take on the remaining one and the construction site. Turn 1 Captain Slow sprinted to the first house. Finding the front door locked, he took a chance and kicked it in with a crash. Jezza bolted past him, heading straight upstairs. Meanwhile, Stig leapt out of the Transit and dashed to take cover behind a maroon Rover parked on the street.   Hamster quickly realized the commotion had attracted the attention of the zombies nearby. Without hesitation, he pulled out his trusty pistol and fired at one of the undead. He missed, but the shot did its job—drawing the zombies toward him instead. Turn 2 Jezza and Captain Slow charged upstairs tow...

Our Gang for ZombieRV UK.

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Hamster, Jezza, Captain Slow & Stig   Jezza    Self-appointed leader of the ragtag group of survivors, Jezza fancies himself a "man of the people" during the zombie uprising. Known for his sharp humor and often controversial opinions, he makes bold claims about how to handle the undead—though, in truth, he listens to no one but himself. Tough : +1 all grit rolls. Armed with a Shotgun. Hamster     The "everyman" of the trio, Hamster is always ready to throw himself headfirst into danger with reckless bravery. His boundless enthusiasm keeps spirits high, even when the undead hordes are closing in. Thief: Each move actions makes no noise on a 4+ die roll. Armed with a Pistol. 'Captain Slow'  Once the opening batsman for the Village XI, Captain Slow earned his nickname by scoring runs at a pace slower than Geoff Boycott. Now, his methodical, intellectual approach to survival brings calm to the chaos of the zombie apocalypse, though he’s rarely in a hurry. ...

The Winter of Discontent - A very British Zombie Apocalypse!

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The bitter cold of the "Winter of Discontent" gripped the streets of the United Kingdom in 1978–1979. The air was thick with tension as strikes swept the country, paralyzing essential services. Everywhere you looked, there were mountains of rubbish piled up, spilling into the streets like a silent warning of the collapse of order. The once-bustling city centers now reeked of decay and neglect, the towering piles of waste hiding something far worse than the filth of human living. Hospitals, strained by the lack of staff, now only treated emergency cases, but many were too far gone to save. Overworked doctors and nurses moved like shadows through the half-empty wards, their faces drawn with exhaustion, unaware that the dead they pronounced were not staying dead. Then came the grave diggers' strike. Delays in burials meant bodies piled up in makeshift morgues or were hastily stored in churches and cold storage facilities. But the bodies didn’t stay still for long. One by one...

Black River Blues - A Fistful of Lead game.

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This is another scenario from 'For a Fistful More: Scenarios for Fistful of Lead'. Two rival gangs converge at a ford along the Black River, each holding a captive from the other side. But as they attempt a tense prisoner exchange, chaos erupts: a startled gang member on one side panics at the sight of a snake and accidentally discharges his pistol. Tensions snap, and both sides, feeling betrayed, unleash a storm of gunfire! Gang 1 comprised of Sam Chisholm, Marshal Pete, Bill Rocks and Red Harvest. Their captive was the Deputy at the back in the picture below. Gang 2 was composed of Marshal Bill, Pedro, Jorge, Joshua Friday and Pedro. Their captive was Hector (middle left below). Turn 1 Both sides maneuvered, using the forest as cover. Those with rifles took careful shots from a distance, aiming at any movement among the trees. Turn 2 Gang 1 deployed both Marshal Pete and Red Harvest to guard the riverbank and engage Gang 2 from a distance. However, neither managed to land a h...

Why you should never bring a Jawa to a gunfight!

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As always, after playing through a Western-themed scenario, we follow it up with a Star Wars twist. So, here’s the Star Wars version of "The Fabled Treasure of Possum Gus." In this adventure, two rival factions—a gang led by The Mandalorian and a band of Jawas—are racing to find the legendary treasure of the infamous outlaw, Possum Gus Guthrie. The treasure is hidden in a rugged, hilly region, spread across several secret burial sites. Both groups must comb the area for clues to uncover its location. Adding to the challenge, the treasure is located deep within Quar territory, and the native Quar are not happy about these unwelcome intruders. Their mission: drive them off their land! Turn 1 Both sides spent the first turn maneuvering around the table, with the large hill in the center obstructing their line of sight to each other. Turn 2 Two of the Jawas began digging up part of the treasure, while the rest of the gang provided covering fire to shield them. Meanwhi...

The Fabled Treasure of Possum Gus - A Fistful of Lead game.

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This is another scenario from ' For a Fistful More: Scenarios for Fistful of Lead' . In this adventure, two rival gangs are on the hunt for the legendary treasure of the notorious bank robber, Possum Gus Guthrie. The loot is hidden in a rugged, hilly area and scattered across multiple burial spots. Both gangs must search the terrain for clues to locate it. To complicate matters, the treasure lies in the heart of sacred Native American hunting grounds, and the locals are far from pleased with these trespassers. Their goal: drive the intruders out. Turn 1 Both sides advanced, with the large hill in the center obstructing their line of sight. As a result, gunfire was limited. Turn 2 Starting from the second turn, an unfriendly native enters the table each round. We used a D4 to randomly determine where they’d appear. Unfortunately for me, the native showed up right behind my gang, allowing my opponent to take control. Without hesitation, the native charged ...