The Overgrown Factory
Buried deep within the jungle and long forgotten by the galaxy, this ruin was once a Separatist droid foundry - an industrial hub designed to churn out battle droids around the clock during the height of the Clone Wars. Back then, it echoed with the clank of metal feet and the cold hum of assembly lines.
Now?
It’s quiet, choked by vines and wrapped in rot.
But the jungle hasn’t buried it. Not completely. And rumour says there’s still something alive inside.
The Wayfinder crew spent hours trudging through suffocating undergrowth, machetes swinging, boots sinking into moss and mud. The air buzzed with heat and insects. It was the kind of place that smelled of rust, rot, and old wars.
Finally, the jungle parted and the target emerged - a skeletal factory, its structure buckling under the weight of time. Concrete walls split with roots, shattered walkways led nowhere, and thick vines strangled what was left of the upper decks. Nature was reclaiming every bolt.
But not everything was serene.
The absence of Cap’in and Brains (both still recovering after the last brutal encounter on Mirok-7B) was palpable. The remaining crew moved a little slower, weapons held a little tighter. Without Cap’in’s sharp orders or Brains’ sniper cover, the jungle seemed more oppressive.
Spike was the first to break the silence.
“Well, this place looks like it wants to kill us… again. On-brand.”
From beside him, 5E's eyes flickered as it scanned the ruin.
“Residual power signatures detected. Faint. Erratic. Suggest elevated caution.”
As the crew crept forward, Choppa glanced up at a drooping chain tangled in thick green vine.
“This whole place gives me the creeps. Like it’s watching us.”
Then, without warning - a mechanical cough echoed through the factory's hollow chest. A moment later, a grinding screech reverberated off the walls. Rusted conveyor lines juddered. Sparks cracked from dormant panels. Long-dead machinery spasmed back to life, stuttering and groaning like a creature dragging itself from a decades-long sleep.
“Perfect,” muttered Spike, as the factory began to hum and twitch around them.
“No Cap’in, no Brains, and now the haunted factory is waking up.”
The air thickened. Weapons were drawn. Somewhere inside, something was stirring.
And the crew would have to face it - without their captain, and without their sharpshooter.
Background
This scenario is inspired by the Stargrave mission of the same name.
To bring the scenario into alignment with the Fistful of Lead: Galactic Heroes ruleset, we adapted elements from Stargrave to better fit the fast-paced, cinematic action of Galactic Heroes.
At the end of every turn, each player picks a random figure and rolls on this adapted "Overgrwon Factory Event" table.
|
DIE ROLL |
EVENT |
|
1-2 |
Conveyor
Belt. Figure takes 1 move action in a random direction. |
|
3-4 |
Falling Debris.
Ranged Attack made against the figure (6”/12”). |
|
5-6 |
Sudden Noise.
Figure must take a medium task roll. Failure adds a Shock token. |
|
7-8 |
Box of
Grenades. Figures gains 1 Frag and 1 Smoke Grenade. |
|
9 |
Flower
Attack. Ranged Attack made against the figure (6”/12”). Poison Trait. |
|
10 |
Jackpot.
Discovers an additional Physical Loot token. |
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| Grorvax, Maa Bakker, Kix Daro & Mursk |
Flying aboard their scarred freighter Dustdrinker, they operate in the shadows, running smuggling ops, data heists, and the occasional righteous payback.
At the heart of the crew is Grorvax, a former pit-gladiator turned folk hero, whose massive frame and haunted eyes make him both a symbol of survival and a nightmare in close quarters. His unlikely confidante is Maa Bakker, an ex-scientist burned by the Empire, now the brains behind the crew’s more volatile schemes. She quotes orbital physics as often as she curses Imperial doctrine.
Kix Daro, street-slick and fast on the draw, acts as the crew’s infiltration expert and chaos engine. He’s the first in and (usually) the first out - assuming he hasn’t convinced the enemy to shoot someone else first. Watching from the shadows is Mursh, the crew’s silent tracker and long-range overwatch, an amphibious ex-hunter who says little but sees everything.
The Maw Syndicate doesn’t ask for forgiveness. They take the job, take the risk… and if needed, take the shot.
Turn 1
The crew of the Wayfinder paused at the edge of the clearing, staring at the ruins before them. Twisted girders jutted from cracked ferrocrete, and vines draped the skeletal remains of what was once a Separatist droid foundry.
Choppa squinted at the overgrown structure, then turned to Spike. “Alright, I gotta ask - how exactly did you find this place?”
5E’s optical sensor blinked. “Indeed. This location does not appear on any official survey grid. Explain.”
Spike shifted uncomfortably. “Well… with Cap’n and Brains laid up in the infirmary, I hit a few cantinas. Heard chatter about an old foundry deep in the jungle - abandoned, full of tech. Easy pickings.”
5E’s servos clicked as it tilted its head. “And Brains sanctioned this operation?”
“I mean, he would have,” Spike said, avoiding eye contact. “Had I asked.”
Choppa groaned. The Quarren grunts behind him shook their heads in unison.
Before another word could be said, 5E froze. “Movement. We are not alone.”
Across the cracked factory floor, shadows moved among the ruins. Maa Bakker and Kix Daro slipped between collapsed machinery, while Grorvax and Mursh flanked wide through the underbrush, silent and calculating. Mursh gave a quick hand signal - loot spotted, dead centre.
The Wayfinder crew scattered, taking up defensive positions. The Maw Syndicate had arrived and they were armed, experienced, and clearly after the same prize.
Then the jungle trembled.
A metallic grinding echoed from the tree line as an ancient NR-N99 tank droid lurched into view, vines trailing from its bulk like war banners. Rusted but still lethal, it rolled forward with slow menace, cannons swiveling.
Spike blinked. “...Oh, kriff.”
Turn 2
Determined to make up for dragging the crew into this mess, Spike charged forward, blaster drawn. His eyes locked on Maa Bakker as she moved through the underbrush. “This one’s mine,” he muttered. He fired - just once - and the shot clipped her shoulder, spinning her to the ground with a grunt. Wounded, but not out.
But Maa Bakker wasn’t down for long.
With grim determination, she pulled herself up, brushing off moss and dirt. Her eyes narrowed as she raised her blaster rifle and took careful aim. One shot later, Spike sprawled backward, smoke rising from a fresh scorch mark on his chestplate. He didn’t get up.
Meanwhile, across the factory floor, Grorvax barreled forward - only to trip over a half-buried metal crate. The old lock snapped under his bulk, spilling its contents: frag and smoke grenades, still intact. “Well now,” he rumbled with a grin.
Mursh’s head snapped around at the mechanical roar behind them. “Tank droid - close!” he hissed.
Without hesitation, Grorvax scooped up the grenades and bolted into cover, Mursh on his heels. On the other side of the clearing, 5E and Choppa did the same, scrambling behind shattered machinery as the NR-N99’s cannons swept across the battlefield, searching for targets.
The battlefield was awake, and things were heating up fast.
Turn 3
Thanks to a lucky turn of fate from an earlier random event, Kix Daro had stumbled across a loot cache half-buried beneath twisted metal and jungle overgrowth. He blinked in surprise, then grinned. "Finally, the galaxy pays me back." Wasting no time, he snatched up the crate and made a beeline toward the extraction point, weaving through the vines like a shadow.
Just behind him, Maa Bakker came across another glinting container nestled among shattered durasteel beams. She crouched, brushed off the moss, and pried it open. Inside - valuable tech. She allowed herself the faintest smile. The Maw Syndicate was having a good day.
Then - everything changed.
With a hiss of hydraulics and a clatter of metal feet, a trio of B1 battle droids emerged from a half-collapsed doorway - directly in Kix’s path. Their photoreceptors flicked red as they spotted him.
“Oh no,” said one, confused. “That’s not in the protocol.”
Kix skidded to a halt, eyes wide. "You’ve got to be kidding me."
The droids raised their rifles in unison.
The escape route was no longer clear and the extraction just got a lot more complicated.
Choppa seized his chance. Dashing behind a thick cluster of shrubs, he stumbled upon a flickering terminal embedded in the cracked floor. A data loot cache - intact. Without hesitation, he plugged in his slicing gear. The terminal buzzed, then pinged - first part of the download complete. One more step and the data would be his.
Turn 4
Kix had no cover, nowhere to run. The trio of B1 battle droids had raised their blasters in eerie unison. “Target acquired,” one droned.
They opened fire. One of the droids sparked and jerked as its blaster misfired, but the other two found their mark. Kix cried out and dropped hard, the stolen loot skittering from his hands and tumbling across the cracked concrete. He wouldn’t be finishing the job - he was out of the fight.
The sound of concentrated blaster fire echoed through the overgrown ruins - just the kind of noise to attract the NR-N99’s attention. The massive droid pivoted its lumbering bulk toward the noise, servos whining as it advanced.
Realizing the danger, Maa Bakker turned on her heel and staggered into the jungle brush. Her previous wound burned, and the weight of the loot slowed her with every step. Gritting her teeth, she pressed on - knowing full well escape just got harder.
With the NR-N99 distracted, 5E moved with mechanical precision, his sensors confirming the NR-N99 had turned away. He emerged from the undergrowth, eyes locked on the main loot token resting in the open. Time to move.
Meanwhile, the remaining Quarren grunts spotted another crate - physical loot tucked behind a rusted pipe cluster. With careful coordination, they retrieved it. But their success triggered another wave of trouble.
A second squad of B1 battle droids marched in from the far side of the ruins - this time, cutting off the escape route Maa Bakker had been limping toward. She skidded to a halt, eyes widening as fresh enemy units blocked her path.
“Wonderful,” she muttered. “Just once, I’d like a clean exit.”
Turn 5
The second squad of droids had located Maa Bakker, still limping from her earlier wound. As one, they raised their weapons and unleashed a volley of blaster fire. She didn’t even have time to return fire - her body crumpled to the forest floor. Her run was over.
Meanwhile, across the battlefield, Mursh spotted another loot token appear amidst the rubble - another lucky turn. He snatched it up and moved swiftly, shadowing the retreating Quarren squad as they made their way out of the ruined factory.
Grorvax, however, stayed behind, deep in concentration at another decrepit terminal, attempting to extract a second data cache. But the stubborn machine refused to cooperate, and time was running out…
Turn 6
Mursh slipped through the treeline, blaster bolts from the retreating Quarren zipping past him. None found their mark. With a final glance over his shoulder, he vanished into the jungle's embrace.
The Quarren, having done their part, fell back toward the Wayfinder, mission complete.
Elsewhere, Choppa moved like a shadow through the underbrush, narrowly dodging patrols of clanking B1 droids. He found a break in the foliage and dove through it - safe at last. With no remaining crew on the field, the Wayfinder gang had played their last move.
Back in the ruined factory, Grorvax growled in frustration, glaring at the uncooperative data terminal. The jungle and its mechanical guardians had claimed the remaining loot. There was nothing more to be done but count the costs and the gains.
Final outcome
Despite the chaos, the Wayfinder crew emerged with a solid haul.
-
3 Renown Points from their Legendary team trait.
-
3 Renown Points from recovered Physical and Data loot.
Total: 6 Renown Points.
The Maw Syndicate, however, limped away with only 1 Renown Point to show for their trouble.
Final Score: 6–1, a Wayfinder victory.
Crew Development:
Flush with success and now holding 9 Renown Points, the Wayfinder crew made some bold changes. The Quarren grunts were honorably discharged from service - contract fulfilled. In their place, two hardened Regulars were recruited: a Wookiee bruiser and a Rodian gun for hire, costing 8 points. One Renown Point remained in reserve.
Post-Mission Fallout:
-
5E sustained critical damage - “Shot Full of Holes”. He’ll miss the next mission and will return burdened with a permanent negative trait.
-
Spike made a full recovery and will rejoin the team alongside the returning Cap’n and Brains for the next operation.
The jungle may have nearly swallowed them whole, but the Wayfinder crew lives to fight another day - rebuilt, refocused, and ready for whatever this sector throws at them next.
Epilogue
Cap’in signed the discharge papers with a grimace. Weeks in the infirmary and a full submersion in the bacta tank, hadn’t fully mended her injuries. The limp remained, along with the ache in her ribs. She zipped up her bag, steeling herself for the walk.
As she slung it over her shoulder, Brains appeared in the doorway.
“How are you feeling?” he asked, voice low.
“Still sore,” she muttered. “And curious. Wonder what kind of mess the gang’s got into while we were out.”
They left the infirmary together, heading toward the spaceport. Brains slowed, eyes narrowing.
“Hold up,” he said. “I know I took a hit to the head on Mirok-7B, but that’s not where we parked the Wayfinder.”
Cap’in followed his gaze. He was right. The ship had been moved.
Their pace quickened.
A few quick questions to passing dockhands pointed them in the right direction - and there she was: The Wayfinder. Parked in an unfamiliar bay. Spike and Choppa were standing near the ramp, laughing, gesturing wildly toward the hull.
Their laughter faltered as they caught sight of Cap’in and Brains striding toward them.
Spike’s grin flickered back into place. “Hey! They let you out! Awesome. Great to see you both.”
“Good to be seen,” Cap’in replied coolly. “Brains thinks the ship’s been moved. That true?”
Spike fidgeted. “Uh… must be a mix-up. Brains probably just forgot..”
Cap’in’s eyes narrowed. “Choppa?”
Choppa suddenly found something very interesting on his boots.
Cap’in didn’t wait. “5E!” she barked. “Front and centre!”
Silence.
Spike’s shoulders slumped.
“Okay, okay,” he said, voice lowering. “Look… there was a lead. Some talk in the bars. Separatist tech, abandoned jungle factory. Easy loot, right? I figured with you and Brains laid up, I’d step in. Keep things moving.”
Cap’in folded her arms. “And?”
“And… 5E took a few too many hits. He’s in for repairs. We did make it back, though.”
“You did,” Cap’in snapped. “You took the ship without clearance, dragged the crew into a jungle full of droids and deathtraps, and nearly got wiped. Now our droid’s in pieces and we’re barely scraping profit. You call that leadership?”
Spike winced. “We picked up a couple credits…”
She cut him off. “Lady Luck better shine bright next time, Spike. Because next time, I’m flying this ship. And you? You’re on mop duty until further notice.”
Brains sighed, rubbing his temple. “Welcome back, Cap’in.”
She nodded. “Damn right.”















Great battle report! Very bloody, once again. I think my players are chickens -- we never lose so many guys...ha, ha!
ReplyDeleteThanks, Mike. Really appreciate the kind words as always! I’ve yet to play a game of FFOL that doesn’t end in a bloodbath. That said, in the last two outings, it’s been the third-party faction dishing out most of the punishment. I know you lean toward Space Weirdos because your FFOL games tend to be a bit lighter on casualties, but I think the universe has balanced things out by sending all the losses our way!
DeleteAwesome Battle report. I love the narratives !
ReplyDeleteThank you very much!
Delete