The last couple of blog entries have seen us using the Tales of Horror expansion for Galactic Heroes. One of the teams we set up for Tales of Horror was a Necromancer team which featured zombies. Through a combination of tactics and good dice rolling, the zombies have proved to be good opponents. We then got around to thinking about using zombies as a random uncontrolled force. So we knocked up these rules for zombies. Zombies Soulless: You never take Shaken results. Anyone targeting you with a Shoot action gets a +1 to their roll. Slow: -1” to movement Actions. Wounds knock them down and can only be killed by ‘Out of Action’ results on the Wound chart. Every shot or loud noise will generate a zombie(s). They will appear 1d8 away from the source of the noise and placed the direction the dice is pointing. Roll d10. On a “6-10”, two zombies appear. On a “2-5”, one zombie appears. If a “1” is rolled, no zombie appears. At the start of the game (before each player has...