The Starport Raid!

The Wayfinder crew were enjoying that rarest of commodities - downtime. For once, nobody was patching hull plates, recalibrating blasters, or nursing wounds. Spirits were high, and the scars from their brush with the Imperials on Endor had finally faded. Only Winnwakka was still laid up, resting after his recovery.

Cap’in stood in the common area, gesturing toward the newest face.
“Crew, meet Yirn Nas,” she said, her tone brisk but warm. “He’s sharp-eyed, calm under fire, and apparently doesn’t snore. That last bit puts him ahead of most of you.”

Brains smirked, arms crossed. “We’ll see if he can out-think me before he earns that strategist title.”

Choppa leaned on his halberd, grinning. “Or out-drink me.”

Spike shrugged, checking over his blaster. “Or outlive me. Odds aren’t great.”

Before Yirn could answer, the calm of the station shattered. Alarms blared, a piercing klaxon that rattled through the docking bays. Over the speakers came the frantic announcement: “Raid in progress! All non-combatants to secure areas immediately!”

Someone sprinted past the crew, panic in their eyes.
“Raid!” the stranger shouted, vanishing into a side corridor. The echo of their boots died just as chaos swallowed the station whole.

The serene hum of commerce turned into pandemonium. Civilians scattered, cargo skids overturned, and bags and crates spilled across the floor as people either fled or grabbed what they could. In the distance, muffled explosions shook the plating, followed by the unmistakable staccato of blaster fire.

Spike tapped the side of his head, muttering, “I knew it was too quiet.”

5E’s mechanical voice cut through the noise. “Probability of survival if we remain stationary: 12%. Recommendation: move.”

Cap’in snapped into command mode instantly, her voice sharp.
“Form up! We’re not getting caught like mynocks in a power coupling. Brains, secure the hangar route. Choppa, cover our flank. Yirn, stick close until we see what you can do.”

Jugro fidgeted with his twin pistols, glancing toward the nearest exit. “Please tell me we’re not running toward the blaster fire again.”

Cap’in threw him a dry look as she drew her own weapon. “You want to run the other way, Jugro, be my guest. Just remember, last time you did that, the shapeshifter got you first.”

Jugro swallowed hard, ears flattening. “Yeah… I’m staying with the group.”

Cap’in smirked. “Smart choice.”

As the crew sprinted toward the hangar bay, the roar of heavy boots and the screech of docking clamps releasing filled the air.

The pirates had arrived.

Background

This scenario is inspired by the Stargrave mission of the same name. 

To bring the scenario into alignment with the Fistful of Lead: Galactic Heroes ruleset, we adapted elements from Stargrave to better fit the fast-paced, cinematic action of Galactic Heroes.

Spaceship Engine Activation (from Turn 2 onward):
At the start of each turn after the first, the player with initiative rolls a D10. On a result of 1–4, the corresponding spaceship activates its lift engines (unless already removed). All figures within 4" are blasted back D10 inches. Movement stops at table edges or terrain over 1" high, but figures may pass over lower terrain or other models. Each affected figure must roll on the wound table.

Spaceship Removal:
At the end of the turn in which the spaceship fires its engines, remove it from the table.

Exiting the Table:
Figures may only exit via the table edge opposite their starting edge. Any figure that exits this way is considered to have reached their ship and escaped.

Crew of the Wayfarer’s Edge

Left to Right: Juro Takk, Rethan Vok, KX-9T, Tey'la Sorrin & Vel'dan Kreel

Tey’la SorrinTwo-Gunned sharpshooter. A cool-headed merc with twin blasters and a reputation for never missing. Once a Republic scout, now a professional gun-for-hire with her own moral code.

Rethan VokLightning-fast gunslinger. A lucky, smooth-talking fighter whose reflexes save him as often as his aim. He and Tey’la share a long history and a stack of shared bounties.

Juro TakkFleet-footed scout. Grew up running smuggling routes on Ryloth. Quick on his feet and always a step ahead of danger, he handles reconnaissance and fast extractions.

Vel’dan KreelDeadly marksman. A quiet ex-Hutt enforcer with a sniper’s precision and no patience for chaos. He hits hard, hits first, and never looks back.

KX-9TReprogrammed droid. Loyal (mostly) to the crew that salvaged and rewired it. Fearless, tireless, and unsettlingly literal.

The crew met on Nar Shaddaa during a failed arms deal that went sideways when both buyers turned out to be undercover bounty hunters. Forced to fight their way out together, the five realized they worked too well as a unit to part ways. Since then, the Wayfarer’s Edge has roamed the Outer Rim, taking on risky retrievals, smuggling runs, and mercenary contracts that pay well enough to keep their ship flying and their pasts at bay.


The crew of the Wayfarer’s Edge deployed from the left-hand side of the table, while the Wayfinder crew began on the right-hand side.

Turn 1

As both sides advanced, blaster fire crackling in the air, Cap’in’s voice cut through the chaos.

“Move! Get across the bay - grab anything useful while you can!” she barked, ducking behind a cargo crate as a bolt scorched past her head.

The crew scattered into motion, each taking what cover they could behind shipping containers and grounded speeders. Cap’in scanned the smoke-filled hangar, trying to make sense of the situation. “We don’t even know who’s friendly yet - pirates, locals, or scavvers. Keep your eyes open!”

Spike slid into position beside a fuel line, checking his blaster’s charge. “So what you’re saying is…” he grinned, teeth bared “if in doubt, shoot first, ask later?”

Cap’in smirked without looking back. “Exactly. Just make sure they’re not shooting back when you ask.”



Turn 2

Brains caught a flicker of movement through the haze of smoke and blaster fire. He steadied his rifle, exhaled, and squeezed the trigger. The bolt struck home and Vel’dan Kreel dropped like a marionette with its strings cut, slamming to the deck Out of the Fight.


Across the hangar, Tey’la Sorrin saw her comrade fall. With a furious shout, she broke cover, twin blasters blazing. Her shots cut across the bay, and before Jugro could dive for safety, one struck true. The Rodian spun and hit the ground hard. “Why me - again?” he groaned before going still.


“Jugro’s down!” Spike yelled, already swinging his weapon toward Tey’la’s position. He and Choppa opened up in tandem, a storm of return fire forcing her back. A lucky hit from Spike’s blaster sent Tey’la sprawling, smoke curling from her armour.


Then the droid KX-9T swung into view, servos whining. “Suppressive mode - engaged!” it intoned, spraying stun bolts wildly across the hangar. None found their mark, but the glowing fire drew every eye. Brains grinned as sparks flew from the droid’s chest - someone on the other side had tagged it cleanly.

Amid the chaos, Cap’in moved with purpose. She vaulted a stack of crates, slid across the deck, and snatched up the main loot crate. “Got it!” she called over the din. “Now let’s see if we can keep it!”

Turn 3

On the far side of the hangar bay, Juro Takk rounded a stack of cargo crates and came face-to-face with 5E. Both hesitated for only a heartbeat before opening fire. Blaster bolts hissed past in the smoky air—one struck home, scorching 5E’s armor and staggering the droid.

“Targeting subroutine... degraded,” 5E intoned flatly as his return fire went wide. His damaged sensors, remnants of old battles, flickered erratically.


Across the hangar, the firefight raged on. Spike strode past the fallen Tey’la Sorrin, pausing just long enough to nudge her out cold with a sharp boot to the ribs. “Stay down this time,” he muttered before moving on.


Then the sound of new weapons fire echoed from the hangar entrance - heavier, more chaotic. Both sides paused, glancing toward the source as red blaster bolts sprayed across the bay.

Cap’in’s eyes narrowed. “We’ve got company.”

Brains ducked behind a console, scanning the chaos. “Pirates,” he said grimly. “And it looks like they’re not choosy about who they shoot.”

The battle for the hangar had just become a three-way fight.

Turn 4

Juro Takk and 5E kept up a fierce exchange of blaster fire across the hangar, bolts searing through the haze of smoke and sparks. Juro’s shot found its mark, slamming into 5E’s chassis, but the droid barely staggered, smoke hissing from the scorched plating.

“Damage sustained. Functionality... unaffected,” 5E droned, raising his blaster with mechanical precision.

A burst of return fire crackled through the air, this time true. Juro cried out as the shots struck home, collapsing beside the smoldering remains of a cargo crate.

5E tilted his head, sensors flickering. “Target neutralized.”

Across the hangar, Cap’in caught sight of the fallen Twi’lek and called out, “One less to worry about! Keep up the pressure!”

With Juro down, the crew of the Wayfarer’s Edge was reduced to just two standing and their odds were looking worse by the second.


Turn 5

As the Wayfinder crew gathered up more loot, the situation quickly turned chaotic - fresh waves of pirates stormed into the hangar, blasters blazing and shouting over the din. The crew’s focus shifted from scavenging to sheer survival.

Choppa caught a bolt across his shoulder plate, the impact forcing him to stumble back behind a stack of cargo containers. “That one stung,” he growled, tightening his grip on the halberd.

From his position behind a damaged console, Brains leaned out to return fire. “Hold the line! We can’t let them box us in!” he shouted - just before a lucky pirate shot caught him square in the chest. The Twi’lek dropped out of sight with a sharp cry, smoke curling from his jacket.

On the far side of the bay, Yirn Nas finally staggered upright, still shaking off the blast wave from a departing freighter that had sent him sprawling moments earlier. The Ithorian winced, clutching his side where the heat from the engine flare had scorched his robes.

“Enough running,” Yirn rumbled, voice low but steady as he lifted his blaster rifle. “Let’s see how they like it.”

He took aim and began firing measured bursts toward the advancing pirates, the echo of his shots cutting through the chaos.


Turn 6

Cap’in’s voice crackled sharply through the comm link, cutting through the chaos.
“Fall back to the Wayfinder - now! That’s an order!”

“Copy that!” Spike’s voice came back, followed by the sound of blaster fire and distant shouting.

The surviving crew began their withdrawal, moving from cover to cover as the hangar erupted into total bedlam. 5E, however, paused mid-step beside a glowing wall terminal. His optical sensors flickered.
“Priority data detected,” the droid intoned flatly. “Opportunity outweighs risk.”
Ignoring Cap’in’s follow-up protest, he extended a data spike and began slicing into the port, streams of information flooding his processors.

Behind him, the pirates were closing in fast. Two of them caught sight of Yirn as he turned to cover the retreat. They raised their blasters in near unison and fired - twin bolts struck the Ithorian square in the chest. He collapsed hard, his rifle clattering beside him.

Cap’in’s voice rose again, strained but unbroken. “Leave no one behind - get him if you can, but move!”


Turn 7

With Cap’in already clear of the hangar and racing toward the Wayfinder, 5E locked into a data terminal, and both Yirn and Brains down, the defense of the hangar fell to Spike and Choppa.

Spike darted between scattered debris, spotting a glint of metal amid the chaos. “Well, hello, payday,” he muttered, scooping up a container of loot before slinging it over his shoulder.

Across the bay, Choppa pressed himself against the side of a scorched cargo crate, blaster at the ready. “Could use a little less glory and a little more cover fire right about now,” he growled into his comm.

The pirates, however, seemed momentarily distracted. Their attention had shifted to the lone survivor of the Wayfarer’s Edge - the battered KX-9T droid - weaving between crates as blaster bolts chased it through the haze.

“Let ‘em chase the tin can,” Spike said with a grim smirk. “Buys us a few seconds.”
Choppa just grunted. “Then let’s make ‘em count.”


Turn 8

KX-9T continued to evade the pursuing pirates, zigzagging through the smoke-filled hangar until it finally slipped out through a side corridor, limping toward the battered hull of the Wayfarer’s Edge.

With the droid gone, the pirates’ attention shifted squarely onto the remaining Wayfinder crew. Blaster fire erupted again, sizzling through the air.

Spike dove behind a heavy crate, blaster drawn. “Looks like we’re the main event now!” he called out over the comms.

“Then let’s give ‘em a show,” Choppa replied, dashing between bursts of fire. He slid behind a container and pried open a half-buried case - more loot. “Well, would you look at that. Even pirates leave gifts.”


Meanwhile, 5E moved methodically along the shadows at the edge of the hangar. Each step was calculated, silent. “Combat parameters shifting,” the droid muttered in its flat, mechanical tone. “Objective: survive. Secondary objective: exit.”

With the firefight raging behind him, 5E slipped closer to the hangar’s exit, processors humming as it plotted the safest path back to the Wayfinder.

Turn 9

Fortunately for Spike, several of the pirates discovered their blasters had run dry, curses echoing across the hangar as power cells fizzled and died.

Taking advantage of the confusion, Spike tapped his comm. “Now’s our window, 5E - move it!”

Without a word, the droid fell into step beside him, the pair slipping through the smoke and chaos toward the nearest exit hatch.

Behind them, Choppa lumbered across the deck, arms loaded with salvaged loot. The weight slowed him down, his boots clanging on the metal floor.

“Don’t mind me,” he muttered through gritted teeth, “just the guy with all the valuables.”

His movement didn’t go unnoticed. A few pirates still recharging their blasters looked up, spotting the Weequay staggering for the exit. Shouts rang out, and blaster fire followed as Choppa ducked behind a support strut, clutching the loot to his chest.


Turn 10

Choppa trudged backward through the haze, clutching his haul and keeping low. Blaster fire sizzled across the hangar but fell short  as he was just beyond their effective range.

A few pirates armed with halberds raised their weapons, taking desperate potshots that went wide, scorching crates and deck plating instead.

Choppa glanced back over his shoulder with a crooked grin. “If that’s your best, boys,” he muttered, “I’ll be home before you even reload.”

Step by step, he pressed on toward the exit, the sound of blaster fire fading behind him.


Final Outcome

As Turn 11 began, Choppa exited the hangar bay, bringing the game to a close.

The Wayfinder crew claimed a decisive victory, successfully extracting 4 loot tokens and earning 7 Renown Points. In contrast, the Wayfarer’s Edge crew failed to score, with only one member escaping - empty-handed.

With 2 points previously banked and 3 bonus points from their Legendary team trait, the Wayfinder crew now sits at 12 Renown Points.

Unfortunately, the crew suffered 3 'Out of the Fight' results:

  • Brains rolled "Just Winged Me" and will be fit for the next mission.
  • Jugro took another "Shot Full of Holes", meaning he’ll miss the next game and return with a new negative trait. Tough times for this Rodian.
  • Yirn, the newcomer, drew "It’s the airlock for you". He’s dead and will need replacing.

Brains and Jugro were captured by pirates, requiring 1 Renown Point each to pay the ransom. That left the crew with 10 points.

They spent 5 points to recruit a new Ithorian to replace Yirn, leaving 5 Renown Points in reserve.

Epilogue

The Wayfinder hung in low orbit, its hull still bearing the scars of the last mission. Inside the common room, the crew gathered around the central table. The mood was subdued - no banter, no boasts. Just silence and the weight of loss.

Cap’in stood at the head of the table, her recovered lightsaber resting beside her blaster. She didn’t speak right away. 

“He wasn’t with us long,” she said quietly. “Didn’t even bunk aboard. But when it counted, Yirn stood his ground.”

Brains nodded, arms folded. “He didn’t hesitate. Covered our retreat like he’d been part of the crew for years. That cost him.”

Jugro sat hunched, his arm in a sling, bandages peeking from beneath his jacket. “I—I should’ve backed him up. Maybe if I’d moved faster…”

“You were barely standing,” Choppa cut in, voice rough but not unkind. “Yirn made his choice. He stood his ground.”

Winnwakka let out a low, mournful growl. 5E turned its head slightly and spoke in its flat, mechanical tone: “Translation: He fought with honour. His spirit walks with the stars.”

Spike leaned forward, his voice firm. “We didn’t know him well. But he earned his place. And we’ll make sure the next recruit knows what it means to wear this patch.”

Cap’in looked around the room, her crew - her family. “We lost one of our own. Even if he was only ours for a moment. We owe him that much.”

She picked up the lightsaber and clipped it to her belt. “Next time we fight, we fight smarter. For Yirn.”

No one argued. The silence that followed wasn’t empty - it was filled with resolve.

Comments

  1. Sounds like a great battle, Simon! The rules are really working out for your campaign. Did you change the ranges or anything? I apologize if you said this before...

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    Replies
    1. Thanks! Really glad you enjoyed the report. The only bit of customization was adapting the scenario from Stargrave, mostly to give the crews something suitably dramatic to run away from. Otherwise, it’s all vanilla weapon ranges straight from the book — though occasionally sprinkled with the flavour of poor tactical decisions!

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