The Paternoster Gang for Galactic Heroes
Left to Right: Vastra, Strax & Jenny |
The Paternoster Gang was a group of detectives active in Victorian London named after Paternoster Row, the street on which their de facto headquarters were located. The group was comprised of Madame Vastra — owner of the Paternoster house — Jenny Flint and Strax.
The Doctor
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Leader
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Shoot: d12
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Close Combat: d8
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Traits
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Leader: They give a +1 to the die roll to any model attempting
to make a roll to recover from being Shaken or Wounded. The model must be
within 12” and within line of sight (not blocked by terrain) of the Leader to
give this “encouragement”. A natural roll of “1” still causes model to rout
when attempting to become Unshaken, and expire from their wounds if rolling
to get up from a wound.
Regenerate: You heal one Wound at the end of each turn. If
knocked “Out of Action” you are out for the game.
Smart: Add +1 to any task roll.
9 Lives: Once per game, you may convert an “Out of Action”
result to 1 Wound instead.
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Weapons
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Sonic Screwdriver - +2 to any technology task roll.
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Clara
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Specialist
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Shoot: d10
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Close Combat: d10
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Traits
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Dodge: If you are shot at and the shooter misses, you can
immediately move 5” towards cover.
Fearless: You ignore Fearful Presence above, and ignore the
penalty for multiple Shock markers. For example, if you had 3 Shock markers,
your Recovery roll would still only be at a -1.
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Weapons
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Laser Pistol
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Madame Vastra
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Regular
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Shoot: d10
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Close Combat: d10
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Traits
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Running Attack: After making a Close Combat attack, you may
use any remaining movement to engage a new enemy.
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Weapons
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Laser Pistol & Sword
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Jenny Flint
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Regular
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Shoot: d10
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Close Combat: d10
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Traits
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Flurry of Blows: If a Close Combat attack only causes a Shaken
result, roll again immediately for a second attack.
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Weapons
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Laser Pistol & Sword
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Strax
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Regular
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Shoot: d10
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Close Combat: d10
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Traits
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Tough as Nails: You can take up to 4 Wounds instead of 3.
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Weapons
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Laser Rifle
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Swords - give a
+1 to hit in Close Combat.
Laser Pistols have a short range of 8” and a long
range of 16”. In addition, they have an armour penetration (AP) value of 1.
Laser Rifles have a short range of 16” and a long
range of 32”. Like their smaller brethren, they have an armour penetration (AP)
value of 1.
Loyal: Your entire crew will not voluntarily leave
the playing area while another member of your crew remains. If you roll a “1”
while trying to recover from Shaken, you will not leave as long as there is another
member of your crew on the table. You can still succumb to wounds when rolling
a “1” when rolling to recover from wound.
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