Enterprise Landing Party AAR

"Captain's Log - Star date 3035.3
The USS Enterprise has arrived at planet Vengainia for a scientific expedition".

Trying out my Star Trek inspired exploration rules. I used these crew profiles.

Captain Kirk

Leader

Shoot: d12

Close Combat: d12

Traits

Veteran: You use a d12 for all rolls.

Defensive Fighter: If you are the defender in an attack (i.e. you were charged) and win, you may immediately make an attack of your own against the attacker.

Encouraging: As an action, you can remove all shock markers from one member of your crew within 12”.

Leader: Leaders of a crew receive this Trait for free. They give a +1 to the die roll to any model attempting to make a roll to recover from being Shaken or Wounded. The model must be within 12” and within line of sight (not blocked by terrain) of the Leader to give this “encouragement”.

Weapons

Phaser

Mr Spock

Above Average Regular

Shoot: d10

Close Combat: d10

Traits

Smart: Add +1 to any task roll.

Tough as Nails: You can take up to 4 Wounds instead of 3.

Weapons

Phaser

Tricorder: +1 to any task roll.

Dr McCoy

Above Average Regular

Shoot: d10

Close Combat: d10

Traits

Medic: You may heal other models. You must move next to the wounded and expend an action to roll 5+. If successful, the wounded figure heals one wound. If a 1 or less is rolled, a wound is inflicted by mistake.

Cunning: Re-roll any task roll once per turn.

Lightning fast: If you are the target of a successful shoot action, immediately make a hard task roll (8+). If successful, the shooter misses.

Sissy: -1 to all Close Combat rolls.

Weapons

Phaser

Combat drugs: allow a miniature to spend an action to remove all shock, either from themselves or another miniature in contact. This functions like a Queen of Spades Special card. It has one use per game.

Medi-packs: allow a miniature to spend an action to remove one wound, either from themselves or another miniature in contact. This functions like a Queen of Hearts Special card. It has one use per game.


Yeoman

Above Average Regular

Shoot: d10

Close Combat: d10

Traits

Dodge: If you are shot at and the shooter misses, you can immediately move 5” towards cover.

Fearless: You ignore Fearful Presence above and ignore the penalty for multiple Shock markers. For example, if you had 3 Shock markers, your Recovery roll would still only be at a -1.

Weapons

Phaser

Red Shirts

Grunts

Shoot: d8

Close Combat: d8

Traits

Deadeye: +1 to Shoot rolls.

Thundering Charge: Add +1 to Close Combat roll if you are the attacker.

Sickly: +1 to all Wound rolls made against this model.

Weapons

Phaser



The Planet Vengainia

The USS Enterprise landing party beam down, led by Captain Kirk.

The Landing Party

The crewmembers spread out and start exploring.

McCoy, Kirk & Spock boldly going!

Security escorts a Scientist

A couple of red shirts decide to investigate the nearest Encounter tokens. In true Star Trek style, they both encounter a risk and suffer wounds. Being 'grunts' they only have one wound each and therefore go 'out of the fight' straight away.

"He's dead Jim!"

"He's also dead Jim!"

My junior Science Officer approaches another Encounter token, which is revealed to be an Obstruction. Mr Spock moves closer and using his Tricorder manages to solve the obstruction for 1RP and a roll on the Discovery table.

“Insufficient facts always invite danger.”


Elsewhere, Kirk and McCoy revealed another Encounter token. Rolling for a Contact, it was later revealed to be a False Alarm. The last Encounter token was revealed to be another Obstruction, which was subsequently solved by the junior Science Officer for 1RP and another roll on the Discovery table.



So, that was my first solo game using the exploration rules. Not a bad introduction, two red shirts 'out of action', our heroes all safe and a total of 5 RP (2 RP for solving two obstructions and rolling another 3 RP from the Discovery table) generated for future use. The game itself lasted just under 30 minutes and works very well for solo play. Now to try it with a not so famous crew!












Comments

  1. Nice! I love it! I did a few trek skirmishes of my own using modified fantastic worlds rules. now i'll have to give yours a try!

    ReplyDelete
  2. Nice test AAR.

    loved your scenery, very rocky, just like either indoor sets, or Vasquez rocks! What figures are those, and what scale do they come out at?

    ReplyDelete
    Replies
    1. Thanks for the feedback. The figures are a combination of Heroclix and Modiphius. They are 28mm.

      Delete

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