Galactic Heroes - An Empire crew for the battle of Endor
Played a scenario from Galactic Heroes (which recreates the fight on Endor from Return of the Jedi) last night.
Used this crew for the Empire forces.
Imperial Officer
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Leader
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Shoot: d12
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Close Combat: d8
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Traits
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Ranged Fighter: You have a d12 when it comes to Shoot actions,
but a d8 for Close Combat.
Deadeye: +1 to Shoot rolls.
Leader: Leaders of a crew
receive this Trait for free. They give a +1 to the die roll to any model
attempting to make a roll to recover from being Shaken or Wounded. The model
must be within 12” and within line of sight (not blocked by terrain) of the
Leader to give this “encouragement”.
Steady: You ignore Shock and Wounds penalties when Shooting.
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Weapons
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Blaster Pistol - 6/12“
Inaccurate, -1 to Shoot +1 to Wound
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Stormtroopers
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Grunt
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Shoot: d8
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Close Combat: d8
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Traits
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Coolheaded: +1 to all Shaken recovery rolls
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Weapons
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Blaster Rifle - 12/24” Inaccurate, -1 to Shoot +1 to Wound
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Horde: Your Specialist spot, and all 3 Regular spots
are filled by Grunts instead.
Downgrading the Stormtroopers from Regulars to Grunts worked a treat. The Stormtroopers behaved as they did in the film - large number of Stormtroopers whose shooting was atrocious and they went out of action very easily. The game very much played as the film did and all players were happy.
Great!
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