My Starfleet crew for Galactic Heroes
This is the Galactic Heroes version of my role playing crew.
Human Command Officer
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Specialist
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Shoot: d10
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Close Combat: d10
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Traits
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Steady: You ignore Shock and Wounds penalties when Shooting.
Determined: You ignore Shock and Wounds penalties in Close
Combat.
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Weapons
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Phaser
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Vulcan Science Officer
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Specialist
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Shoot: d10
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Close Combat: d10
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Traits
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Cunning: Re-roll any task roll once per turn.
Smart: Add +1 to any task roll.
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Weapons
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Phaser
Tricorder: +1 to any task
roll.
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Human Medical Officer
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Specialist
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Shoot: d10
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Close Combat: d10
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Traits
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Medic: You may heal other models. You must move next to the
wounded and expend an action to roll 5+. If successful, the wounded figure
heals one wound. If a 1 or less is rolled, a wound is inflicted by mistake.
Dodge: If you are shot at and the shooter misses, you can
immediately move 5” towards cover.
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Weapons
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Phaser
Combat drugs: Allow
a miniature to spend an action to remove all shock, either from
themselves or another miniature in contact.
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Andorian Security Officer
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Specialist
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Shoot: d10
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Close Combat: d10
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Traits
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Deadeye: +1 to Shoot rolls.
Flurry of Blows: If a Close Combat attack only causes a Shaken
result, roll again immediately for a second attack.
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Weapons
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Phaser
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Heroes All: Your crew consists of 4 Specialists and
no Leader.
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