My Starfleet crew for Galactic Heroes



This is the Galactic Heroes version of my role playing crew.


Human Command Officer
Specialist
Shoot: d10
Close Combat: d10
Traits
Steady: You ignore Shock and Wounds penalties when Shooting.
Determined: You ignore Shock and Wounds penalties in Close Combat.
Weapons
Phaser

Vulcan Science Officer
Specialist
Shoot: d10
Close Combat: d10
Traits
Cunning: Re-roll any task roll once per turn.
Smart: Add +1 to any task roll.
Weapons
Phaser
Tricorder: +1 to any task roll.

Human Medical Officer
Specialist
Shoot: d10
Close Combat: d10
Traits
Medic: You may heal other models. You must move next to the wounded and expend an action to roll 5+. If successful, the wounded figure heals one wound. If a 1 or less is rolled, a wound is inflicted by mistake.
Dodge: If you are shot at and the shooter misses, you can immediately move 5” towards cover.
Weapons
Phaser
Combat drugs: Allow a miniature to spend an action to remove all shock, either from
themselves or another miniature in contact.

Andorian Security Officer
Specialist
Shoot: d10
Close Combat: d10
Traits
Deadeye: +1 to Shoot rolls.
Flurry of Blows: If a Close Combat attack only causes a Shaken result, roll again immediately for a second attack.
Weapons
Phaser

Heroes All: Your crew consists of 4 Specialists and no Leader.

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