The Galileo Seven for Galactic Hereos

Based on the eponymous episode from the Star Trek TV show.

 Image result for the galileo seven

The Galileo Seven
The shuttle Galileo, under Mr Spock's command, crash-lands on a hostile planet populated by barbarous natives.

Terrain- The game is played on a 3’ x 3‘ area. The table should be full of rocky terrain that blocks line of sight. In addition, there are rolling fog clouds that restrict visibility.

Place Crew- The shuttle crew start adjacent to the shuttle. Crew consists of Mr Spock, Dr McCoy, Scotty, another crew member and three red shirts (grunts).

Special Rules-

Taureans- Taureans are a tribal culture native to the planet. They will vigorously defend their territory from any interlopers. Taureans are armed with basic hand weapons (-1 on the Wound roll, but add an additional Shock marker).
Shoot: 0 Close Combat: d12
Traits: Brute, Large, Lunge

There are five of them.

Instead of placing them on the table, the Taurean player takes 10 markers and places them anywhere on the table, out of line of sight of the shuttle crew.

The Taurean player should note down secretly which markers are real, representing a miniature, and which ones are fake.

The Taurean player is dealt cards for each marker still in play. When a marker enters line of sight with a crewmember, the Taurean player reveals whether the it is a real or fake. Discharge the marker or replace with a miniature.

Random fog cloud movement- 
When a joker is played, after the miniature activates, roll a d10 for each fog cloud on the table. The direction the die points, is the direction the fog cloud moves and the number is the distance in inches. If the path would take the fog cloud off the table or into a building or wall, just have it stop.

Turn Limit- There is no turn limit.

Victory-
The shuttle must be repaired before it can take off. The crew must complete a number of hard task rolls equivalent to the number of crew left on the table eg 7 crew equals 7 task rolls, 4 crew equals 4 rolls etc. If the number of completed task rolls exceeds the number of crew left, then the shuttle can take off. In order to take off, crew members must return to the shuttle. Once a crew member returns to the shuttle, remove them from the table.

The Taureans are defending their territory. Any shuttle crew who are 'Out of Action' in close combat will be taken back as food for the tribe! Also, the Taureans will attack the shuttle. The shuttle has a strength of 8. A Wound result negates one passed task roll and an 'Out of Action' result negates two passed task rolls.

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