Dr Who Autons for Galactic Heroes
The Autons were robots that resembled plastic shop-window mannequins, animated by the Nestene Consciousness as soldiers. Though they were not the only creations of the Nestenes, they were the most easily identifiable and were utilised during every Earth invasion.
Auton Leader
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Leader
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Shoot: d10
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Close Combat: d10
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Traits
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Leader: Leaders of a crew
receive this Trait for free. They give a +1 to the die roll to any model
attempting to make a roll to recover from being Shaken or Wounded. The model
must be within 12” and within line of sight (not blocked by terrain) of the
Leader to give this “encouragement”.
Cunning: Re-roll any task roll once per turn.
Infiltrator: Once a scenario has defined starting positions,
you may immediately move 6” in any direction.
Killer: You may add +1 to Wound rolls when Shooting.
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Weapons
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Blaster Pistol - 6/12“
Inaccurate, -1 to Shoot +1 to Wound
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Autons
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Grunt
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Shoot: d8
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Close Combat: d8
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Traits
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Killer: You may add +1 to Wound rolls when Shooting.
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Weapons
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Blaster Pistol - 6/12“
Inaccurate, -1 to Shoot +1 to Wound
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Horde: Your Specialist spot, and all 3 Regular spots
are filled by Grunts instead.
·
Grunts function just like normal models except
they use an 8-sided-die (d8) and only have 1 wound. That means any Wound
roll higher than a Shaken result takes them Out of Action.
· Grunts come in groups of three. They activate on
the same card but may perform different actions.
· Because they function as individuals, if one of
the Grunts has a condition such as “Shock” or “Reload”, he must deal with that alone,
but cards themselves, used to activate, are shared.
Soulless: You never take Shaken results. Anyone
targeting you with a Shoot action gets a +1 to their roll.
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