Dr Who Autons for Galactic Heroes

Image result for autons
Image result for autons

The Autons were robots that resembled plastic shop-window mannequins, animated by the Nestene Consciousness as soldiers. Though they were not the only creations of the Nestenes, they were the most easily identifiable and were utilised during every Earth invasion.


Auton Leader
Leader
Shoot: d10
Close Combat: d10
Traits
Leader: Leaders of a crew receive this Trait for free. They give a +1 to the die roll to any model attempting to make a roll to recover from being Shaken or Wounded. The model must be within 12” and within line of sight (not blocked by terrain) of the Leader to give this “encouragement”.
Cunning: Re-roll any task roll once per turn.
Infiltrator: Once a scenario has defined starting positions, you may immediately move 6” in any direction.
Killer: You may add +1 to Wound rolls when Shooting.
Weapons
Blaster Pistol - 6/12“ Inaccurate, -1 to Shoot +1 to Wound


Autons
Grunt
Shoot: d8
Close Combat: d8
Traits
Killer: You may add +1 to Wound rolls when Shooting.
Weapons
Blaster Pistol - 6/12“ Inaccurate, -1 to Shoot +1 to Wound

Horde: Your Specialist spot, and all 3 Regular spots are filled by Grunts instead.
·         Grunts function just like normal models except they use an 8-sided-die (d8) and only have 1 wound. That means any Wound roll higher than a Shaken result takes them Out of Action.
·        Grunts come in groups of three. They activate on the same card but may perform different actions.
·        Because they function as individuals, if one of the Grunts has a condition such as “Shock” or “Reload”, he must deal with that alone, but cards themselves, used to activate, are shared.

Soulless: You never take Shaken results. Anyone targeting you with a Shoot action gets a +1 to their roll.

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