Sontarans for Galactic Heroes

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Sontarans
The Sontarans are a race of humanoids with a stocky build, greenish brown skin, a distinctive dome-shaped head, and they have only three fingers on each hand, though some members of their species do have five fingers. Their musculature is designed for load-bearing rather than leverage, because of the significant amount of gravity on their home planet.


General Stahl
Leader
Shoot: d10
Close Combat: d10
Traits
Leader: Leaders of a crew receive this Trait for free. They give a +1 to the die roll to any model attempting to make a roll to recover from being Shaken or Wounded. The model must be within 12” and within line of sight (not blocked by terrain) of the Leader to give this “encouragement”.
Brawler: Once per turn, you may re-roll a Close Combat action.
Armored: This can be naturally tough skin or man-made. Either way, you have a -1 to be hit in combat, and a -1 to wound rolls against you. Reduce moves by -1” per action.
Unstoppable: If you put your opponent “Out of Action” in Close Combat, you may immediately engage another enemy up to 5” away.
Weapons
Laser Pistol


Commander Skorr
Specialist
Shoot: d10
Close Combat: d10
Traits
Armored: This can be naturally tough skin or man-made. Either way, you have a -1 to be hit in combat, and a -1 to wound rolls against you. Reduce moves by -1” per action.
Indomitable: Remove all shock markers by spending two actions.
Weapons
Laser Rifle

Clones
Regulars
Shoot: d10
Close Combat: d10
Traits
Armored: This can be naturally tough skin or man-made. Either way, you have a -1 to be hit in combat, and a -1 to wound rolls against you. Reduce moves by -1” per action.
Weapons
Laser Rifle

Weak Spot – Any ranged attack from behind gives the attacker a +1 to Hit and +1 to Wound.
Distress Beacon: Before the game roll a d10. On a 5 or higher you are joined by 2 Regulars or 1 Specialist.
Laser Pistols have a short range of 8” and a long range of 16”. In addition, they have armour penetration (AP) value of 1.
Laser Rifles have a short range of 16” and a long range of 32”. Like their smaller brethren, they have armour penetration (AP) value of 1.

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