Sontarans for Galactic Heroes
Sontarans |
General Stahl
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Leader
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Shoot: d10
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Close Combat: d10
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Traits
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Leader: Leaders of a crew receive this Trait for free. They
give a +1 to the die roll to any model attempting to make a roll to recover from
being Shaken or Wounded. The model must be within 12” and within line of
sight (not blocked by terrain) of the Leader to give this “encouragement”.
Brawler: Once per turn, you may re-roll a Close Combat action.
Armored: This can be naturally tough skin or man-made. Either
way, you have a -1 to be hit in combat, and a -1 to wound rolls against you.
Reduce moves by -1” per action.
Unstoppable: If you put your opponent “Out of Action” in Close
Combat, you may immediately engage another enemy up to 5” away.
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Weapons
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Laser Pistol
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Commander Skorr
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Specialist
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Shoot: d10
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Close Combat: d10
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Traits
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Armored: This can be naturally tough skin or man-made. Either
way, you have a -1 to be hit in combat, and a -1 to wound rolls against you.
Reduce moves by -1” per action.
Indomitable: Remove all shock markers by spending two actions.
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Weapons
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Laser Rifle
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Clones
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Regulars
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Shoot: d10
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Close Combat: d10
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Traits
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Armored: This can be naturally tough skin or man-made. Either
way, you have a -1 to be hit in combat, and a -1 to wound rolls against you. Reduce
moves by -1” per action.
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Weapons
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Laser Rifle
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Weak Spot – Any
ranged attack from behind gives the attacker a +1 to Hit and +1 to Wound.
Distress Beacon: Before the game roll a d10. On a 5
or higher you are joined by 2 Regulars or 1 Specialist.
Laser Pistols have a short range of 8” and a long
range of 16”. In addition, they have armour penetration (AP) value of 1.
Laser Rifles have a short range of 16” and a long
range of 32”. Like their smaller brethren, they have armour penetration (AP) value
of 1.
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