Fistful of Lead: Tales of Horror - Hunter Group

Trying out the new Tales of Horror expansion for Galactic Heroes/Fistful of Lead. This is a Hunter group I've created for one of the scenarios in the expansion. Going for a 'Sleepy Hollow' vibe!

"Be gone Evil spirits!"

Hunter
Leader
Shoot: d12
Close Combat: d12
Traits
Leader: They give a +1 to the die roll to any model attempting to make a roll to recover from being Shaken or Wounded. The model must be within 12” and within line of sight (not blocked by terrain) of the Leader to give this “encouragement”. A natural roll of “1” still causes model to rout when attempting to become Unshaken, and expire from their wounds if rolling to get up from a wound.
Veteran: You use a d12 for all rolls.
Indomitable: Remove all shock markers by spending two actions.
Tough as Nails: You can take up to 4 Wounds instead of 3.
Occult Expert: +1 Shooting and Close Combat against non-humans and +1 on any tasks related to the Occult.
Weapons
Holy Cross: Can repel Undead and can be used in Close Combat with wounds +1.
Flintlock Pistol: 6”/12”. Weapon must be reloaded after every shot.

Militia
Regulars
Shoot: d10
Close Combat: d10
Traits
Deft: Reloading only takes 1 Action.
Killer: You may add +1 to Wound rolls when Shooting.
Weapons
Musket: 9”/18”. Weapon must be reloaded after every shot.
Knife: Win ties vs opponent with no Close Combat weapon.

Above Average: You crew has no Specialist, but each remaining crew member besides the Leader gets an additional Trait.

Comments

Popular posts from this blog

The Botched Deal

First game of 'Exploit Zero - Mission Critical'

The Overgrown Factory