Fistful of Lead: Tales of Horror - Hunter Group
Trying out the new Tales of Horror expansion for Galactic Heroes/Fistful of Lead. This is a Hunter group I've created for one of the scenarios in the expansion. Going for a 'Sleepy Hollow' vibe!
"Be gone Evil spirits!" |
Hunter
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Leader
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Shoot: d12
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Close Combat: d12
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Traits
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Leader: They give a +1 to the die roll to any model
attempting to make a roll to recover from being Shaken or Wounded. The model must
be within 12” and within line of sight (not blocked by terrain) of the Leader
to give this “encouragement”. A natural roll of “1” still causes model to rout
when attempting to become Unshaken, and expire from their wounds if rolling
to get up from a wound.
Veteran: You use a d12 for all rolls.
Indomitable: Remove all shock markers by spending two actions.
Tough as Nails: You can take up to 4 Wounds instead of 3.
Occult
Expert: +1 Shooting and Close
Combat against non-humans and +1 on any tasks related to the Occult.
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Weapons
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Holy
Cross: Can repel Undead and can be
used in Close Combat with wounds +1.
Flintlock
Pistol: 6”/12”. Weapon must be
reloaded after every shot.
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Militia
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Regulars
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Shoot: d10
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Close Combat: d10
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Traits
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Deft: Reloading only takes 1 Action.
Killer: You may add +1 to Wound rolls when Shooting.
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Weapons
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Musket: 9”/18”. Weapon must be reloaded after every shot.
Knife: Win ties vs opponent with no Close Combat weapon.
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Above Average: You crew has no Specialist, but each
remaining crew member besides the Leader gets an additional Trait.
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