Fistful of Lead: Tales of Horror - Hunter Group

Trying out the new Tales of Horror expansion for Galactic Heroes/Fistful of Lead. This is a Hunter group I've created for one of the scenarios in the expansion. Going for a 'Sleepy Hollow' vibe!

"Be gone Evil spirits!"

Hunter
Leader
Shoot: d12
Close Combat: d12
Traits
Leader: They give a +1 to the die roll to any model attempting to make a roll to recover from being Shaken or Wounded. The model must be within 12” and within line of sight (not blocked by terrain) of the Leader to give this “encouragement”. A natural roll of “1” still causes model to rout when attempting to become Unshaken, and expire from their wounds if rolling to get up from a wound.
Veteran: You use a d12 for all rolls.
Indomitable: Remove all shock markers by spending two actions.
Tough as Nails: You can take up to 4 Wounds instead of 3.
Occult Expert: +1 Shooting and Close Combat against non-humans and +1 on any tasks related to the Occult.
Weapons
Holy Cross: Can repel Undead and can be used in Close Combat with wounds +1.
Flintlock Pistol: 6”/12”. Weapon must be reloaded after every shot.

Militia
Regulars
Shoot: d10
Close Combat: d10
Traits
Deft: Reloading only takes 1 Action.
Killer: You may add +1 to Wound rolls when Shooting.
Weapons
Musket: 9”/18”. Weapon must be reloaded after every shot.
Knife: Win ties vs opponent with no Close Combat weapon.

Above Average: You crew has no Specialist, but each remaining crew member besides the Leader gets an additional Trait.

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