I AM THE LAW! - Judge Dredd for Galactic Heroes
Bringing the law to Mega City One using Galactic Heroes.
Judge Dredd
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Leader
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Shoot: d12
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Close Combat: d12
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Traits
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Leader: Leaders of a crew receive
this Trait for free. They give a +1 to the die roll to any model attempting
to make a roll to recover from being Shaken or Wounded. The model must be
within 12” and within line of sight (not blocked by terrain) of the Leader to
give this “encouragement”.
Brawler: Once per turn, you may re-roll a Close Combat
action.
Ferocious: You may add +1 to
Wound rolls in Close Combat.
Veteran: You use a d12 for all rolls.
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Weapons
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Lawgiver
Daystick - -1 on the Wound roll, but add an additional Shock
marker.
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Judge Anderson
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Specialist
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Shoot: d10
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Close Combat: d10
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Traits
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Mesmerize: Has the ability to
transfix her enemies and bend them to her will. As an action, may use this
ability on any enemy within 12”. The hypnosis is induced like Close Combat. Both
roll Close Combat dice. If the victim rolls higher, nothing happens and are
immune to any further attempts. If the Anderson rolls higher, subtract the victim’s
roll and use the difference on the chart below:
·
1-3: Unsuccessful, but the intended victim is confused by the
experience and takes a Shock Marker.
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4-7: Success! The victim enters a trance like state and is now
Helpless. The figure must be freed before it can be activated again. *
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8+: Success! The victim is now under the monster’s will and can be
activated next turn. Deal an extra card for the monster player.
Modifiers:
+2 if Cunning, -1 for every Shock or Wound marker
* The
victim must make a Recovery roll to shake off the Helpless status. If another
member of the victim’s crew moves into contact and uses an action, the victim
automatically recovers. While helpless, the victim rolls no dice in Close
Combat and any enemy shooting them receives a +2 to their roll.
Cunning: Re-roll any task roll once
per turn.
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Weapons
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Lawgiver
Daystick - -1 on the Wound roll, but add an additional Shock
marker.
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Judges
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Regular
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Shoot: d10
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Close Combat: d10
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Traits
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Weapons
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Lawgiver
Daystick - -1 on the Wound roll, but add an additional Shock
marker.
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Killer: You may add +1 to Wound rolls when Shooting.
Lawgiver - Uses
multi-purpose ammunition for different scenarios. Current setting
must be declared each turn.
- Standard execution - Range 6"/12"
- Heat Seeker or Hot Shot – Deadly (Automatically put their targets “Out of Action” on a Shoot roll of 10 or above. No need for Wound rolls).
- Ricochet - Ignore cover
- Incendiary - Poison (Roll on the Wound chart at the end of every turn for the Wounded model. They can only be “healed” by a Queen of Hearts or Regeneration).
- Armour Piercing - AP1
- High-Explosive (HI-EX) - Blast 3"
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