I AM THE LAW! - Judge Dredd for Galactic Heroes

Bringing the law to Mega City One using Galactic Heroes.

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Judge Dredd
Leader
Shoot: d12
Close Combat: d12
Traits
Leader: Leaders of a crew receive this Trait for free. They give a +1 to the die roll to any model attempting to make a roll to recover from being Shaken or Wounded. The model must be within 12” and within line of sight (not blocked by terrain) of the Leader to give this “encouragement”.
Brawler: Once per turn, you may re-roll a Close Combat action.
Ferocious: You may add +1 to Wound rolls in Close Combat.
Veteran: You use a d12 for all rolls.
Weapons
Lawgiver
Daystick - -1 on the Wound roll, but add an additional Shock marker.


Judge Anderson
Specialist
Shoot: d10
Close Combat: d10
Traits
Mesmerize: Has the ability to transfix her enemies and bend them to her will. As an action, may use this ability on any enemy within 12”. The hypnosis is induced like Close Combat. Both roll Close Combat dice. If the victim rolls higher, nothing happens and are immune to any further attempts. If the Anderson rolls higher, subtract the victim’s roll and use the difference on the chart below:
·         1-3: Unsuccessful, but the intended victim is confused by the experience and takes a Shock Marker.
·         4-7: Success! The victim enters a trance like state and is now Helpless. The figure must be freed before it can be activated again. *
·         8+: Success! The victim is now under the monster’s will and can be activated next turn. Deal an extra card for the monster player.
Modifiers: +2 if Cunning, -1 for every Shock or Wound marker
* The victim must make a Recovery roll to shake off the Helpless status. If another member of the victim’s crew moves into contact and uses an action, the victim automatically recovers. While helpless, the victim rolls no dice in Close Combat and any enemy shooting them receives a +2 to their roll.
Cunning: Re-roll any task roll once per turn.
Weapons
Lawgiver
Daystick - -1 on the Wound roll, but add an additional Shock marker.

Judges
Regular
Shoot: d10
Close Combat: d10
Traits
Ferocious: You may add +1 to Wound rolls in Close Combat.
Weapons
Lawgiver
Daystick - -1 on the Wound roll, but add an additional Shock marker.

Killer: You may add +1 to Wound rolls when Shooting.

Lawgiver - Uses multi-purpose ammunition for different scenarios. Current setting must be declared each turn.
  • Standard execution - Range 6"/12"
  • Heat Seeker or Hot Shot – Deadly (Automatically put their targets “Out of Action” on a Shoot roll of 10 or above. No need for Wound rolls).
  • Ricochet - Ignore cover
  • Incendiary - Poison (Roll on the Wound chart at the end of every turn for the Wounded model. They can only be “healed” by a Queen of Hearts or Regeneration).
  • Armour Piercing - AP1
  • High-Explosive (HI-EX) - Blast 3"

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