The Wanderers - Samurai skirmish using FFOL
Wandering Ronin Samurai are venturing through the countryside towards a local village. They have been called to help solve a bandit problem, but who’s that hiding in the undergrowth?
All the Ronin had to do was to get out of the other side of the village. The Bandits would be rewarded for each Ronin they knocked 'Out of the Fight'.
Both sides spent the first turn moving towards the centre of the village. The Bandits rallying at the Torii gate, whilst local villagers looked on.
The Ronin |
At the Torii Gate, the sides clashed. The leader of the bandits (Arashi) duelled with one of the Ronin, inflicting a wound and knocking his opponent down. Temaki (Leader of the Ronin) fought a couple of bandits, forcing them back with a shock token a piece.
Mayhem in the village |
The start of the third turn saw the Bandits activate first. Kanjani engaged a Ronin in a sword fight, wounding and knocking down his opponent. A follow-up attack on another Ronin ended in stalemate.
At the Torii Gate, the situation took a turn for the worse for the Bandits. Those armed with Nagitana and Yari were put out of the fight by the Ronin.
Arashi charged down a Ronin and engaged in a sword fight. Unfortunately, he was knocked down and suffered a wound for his efforts.
With only two team members left, the situation looked dire for the Bandits. The Ronin on the path took the opportunity to slip away.
For the Bandits, Arashi failed his 'Recovery' roll and stayed prone. In the fields, Kanjani found himself facing two Ronin in a sword fight (one of the Ronin used the Queen of Hearts to recover a wound). Kanjani found himself knocked out of the fight.
In the fifth and final turn, Arashi used the Queen of Hearts card to
recover his wound. Having his two actions left, he raced after the Ronin. Unfortunately, his efforts in a sword fight saw him knocked down and wounded again.
A devastating win for the Ronin, with the Bandits only having one character on the table at the end.
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