Holding On to What's Yours - A Fistful of Lead Game

Having rescued the gold in the last game, the Miners have holed up at a hideout for the night. They're not safe as the other three gangs are still after the gold. Their only hope is to wait for the cavalry to arrive.

This game takes place at night and visibility is restricted to 12". There are four sacks of gold in the building being defended by the Miners. What's different in this game is that size of the gangs is determined by the Renown Points accrued in the previous two games.

  • The Native Americans have 7 gang members
  • The Miners have 6 gang members
  • The 'Bad Hombres' have 5 gang members
  • The Marshal and Posse have 4 gang members

Each gang would receive 2 Points for each enemy they kill, 1 point for each enemy they would before the end of the game and 5 points for each bag of gold they have at the end.

Turn 1

The 'Bad Hombres', the Natives and the Posse all advanced under the cover of darkness. The Miners prepared to defend the gold.



Unfortunately for the 'Bad Hombres, they advanced too quickly towards the hideout. As they emerged from the shadows, the Miners opened fire - scoring a kill and another wounded.



Turn 2

This was the turn where all 4 gangs finally came into range of the cabin. Both the Natives and the Posse tried to exploit the design flaws in the shape of the hideout and advanced into the blindspots without incurring any fire from the Miners.

The 'Bad Hombres weren't so lucky. Being the only gang that the Miners could see, they found themselves coming under fire and having to duck back into the darkness.


Turn 3

The Natives managed to get to the hideout door. However, their collective efforts to smash the door down were unsuccessful. Unable to hurt the Miners, the 'Bad Hombres', the Natives and the Posse all started to take shots at each other.


Turn 4

The Natives were still unable to smash the door down. One Native jumped through a window, only to be mercilessly gunned down. South of the hideout the Posse and Natives exchanged gunfire. With spent muskets, the Natives charged into melee with the Posse. 


Turn 5

The hideout door finally succumbed to the battering. In poured Natives. Some were shot down as they charged in, others engaged the Miners in melee combat - with the result that some of the miners fled by jumping through the windows.

Outside, the remaining Natives, the Posse and the 'Bad Hombres' all continued to take pot shots at each other. The amount of lead being fired caused quite a few to run out of ammo.


Turn 6

We rolled the dice and found out that this was the final turn in the game. All the Miners had to do was to hold on to the gold. Although the hideout had been breached, the Miners had fought of the invaders. The last couple of turns, one miner had been tasked with collecting the bags of gold and defiantly he stared down a wounded native.

A distant bugle call was heard, the cavalry was arriving. With that the remaining Natives, Posse and 'Bad Hombres' slipped into the night.


Conclusion

Using 2 Points for each enemy they kill, 1 point for each enemy they would before the end of the game and 5 points for each bag of gold they have at the end, these were the final points scores.

  • Miners 35 points (20 for the gold, 5 kills and 5 wounds)
  • The Natives 4 points (2 kills)
  • The Posse 2 points ( 2 wounds)
  • Bad Hombres 0 points

Although lots of hits were made, very few wounds were made and they were normally removed by the use of the 'Queen of Hearts' or Aces being used as the 'Queen of Hearts'.

So having started this trilogy of games badly, the Miners came through with the win.

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